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New logo design: 3D Doodle Boxes

March 3, 2013 by Douglas Bonneville

Why do people draw 3d boxes when they doodle? Well, we don’t know, but we are taking the doodling of 3d boxes to the next level 🙂 Introducing 3D Doodle Boxes! We are in the final phases of our Unity3D project called 3D Doodle Boxes. You can, as the title implies, doodle with prefab 3d boxes in a super-easy-to-use user interface. It’s a cross between doodling 3D boxes on paper, and Minecraft :). After a final round of fit and finish bug fixing, we’ll be submitting 3D Doodle Boxes to the Mac App Store. In the mean time, have a look at the isometric logo and splash screen branding we just completed (click to enlarge): 3d-doodle-boxes-logo-v02

3D Doodle Boxes Features:

  • Ability to “draw” with boxes in full 3D
  • Super-simplified user interface that make it easy to casually pick and play with
  • Close to zero learning curve. It just works and there are no instructions.
  • Color and transparency palettes
  • Opaque or transparent boxes, and any degree in between!
  • Undo, redo, “lathe” mode, and more!
  • Fun!
If you are interested in having a little fun with an app like this, please subscribe to the RSS feed, or leave a comment on this thread to stay in touch.

Filed Under: Creativity, Drawing

10 Steps to Using Grids for Sketching (on Lunch Break)

August 5, 2011 by Douglas Bonneville

As I’ve said elsewhere on the blog, I believe designers should draw as often as possible. One of the best exercises, time-tested over hundreds of years of fine art tradition, is copying the Masters. But can you do this on lunch break? Sure—with a little help from a grid!… [Read More]

Filed Under: Drawing

Why graphic designers should learn to draw

May 4, 2010 by Douglas Bonneville

Drawing is the foundational skill of all graphic design. Learning to solve design problems with a pencil is the training we need to be able solve problems most effectively with the digital approximation tools of in the palettes of our favorite design applications. But some designers get by without drawing. … [Read More]

Filed Under: Drawing

Art House Co-Op’s “The Sketchbook Project” Moleskine sketches, pages 10-11

October 19, 2009 by Douglas Bonneville

For pages 10-11 of my Art House Co-Op “Sketchbook Project” Moleskine, I created a character who snubs his high-class nose at anything green. This bourgeois tea-totaller cannot be bothered with solar-techies, tree-huggers, or GM “Volt” supporters on any level. I also have a fascination with hand-drawn 3d lettering which finds its way into many a freelance graphic designer‘s doodle time, not just my own. I started this one, stopped it, started it, stopped it, and finally finished it so I can stop starting to finish it. It shows :(. … [Read More]

Filed Under: Drawing

50 Sketches from a Graphic Designer

October 16, 2009 by Douglas Bonneville

Drawing is fundamental to graphic design. Habitual drawing increases the skills of logo designers, page layout designers, and typographers alike. When a designer “makes do” by not sketching on a routine basis, the designer in some ways in shortchanging his or herself. Yes, designers absorb a lot of information from other designers and can “get by” by in the appropriate sense copying the great work of others. But, as some point, all the great design work we should and do borrow from, comes from the hard work of some designer with a good foundation in drawing. … [Read More]

Filed Under: Drawing, Graphic Design

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