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	<title>Comments for BonFX - Graphic Design and Typography Blog</title>
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	<description>Graphic Design Blog &#38; Publisher / Font Combinations</description>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by JabXIII</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2458</link>
		<dc:creator>JabXIII</dc:creator>
		<pubDate>Wed, 09 May 2012 08:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2458</guid>
		<description>first off...

Fine Art: &quot;a visual art considered to have been created primarily for aesthetic purposes and judged for its beauty and meaningfulness, specifically, painting, sculpture, drawing, watercolor, graphics, and architecture.&quot;

I don&#039;t agree that Video Games can never be Fine Art. Although not every game fits into this category, there are some that would most defiantly fall into the description above quite well.

I can understand how it might be confused as not being art, generally speaking other forms of art aren&#039;t as interactive, and the majority of the games out there are more concerned with selling games to the wider audience than being &quot;Fine Art&quot;. It&#039;s very much like comparing Hollywood films to Fine Art films. 

Though some mainstream games are reaching to be fine art. Shadow of the Colossus comes to mind. A game which takes the standard adventure game and stands it on its head, its an entirely different aesthetic that pushes to be both entertaining and beautiful at the same time.

Denying video games the right to be art just because they are a game? Or the general audience doesn&#039;t complete them? that seems a bit unfair, some games may not even have definitive endings. I could spend a lifetime creating a single piece of art and never complete it... but it doesn&#039;t make it any less of an art piece.

if a sculptor designs a piece as a bike rack, does that functionality cause it to no longer be art? Video Games are just a more functional form of art. It&#039;s a medium we use to delve into stories or blow off steam. 

&quot;The finer point is that fine art doesn’t have an “abandon rate”: games do.&quot;  This sentence is completely untrue. You can go into an art gallery and soak up a painting for hours on end, but theres going to be a point when you &quot;abandon&quot; the painting and move on to something else for a while.  You may come back to that painting again but for the moment your done with it.  The same goes for a video game. Some people may tire from a particular game for a while, some may never come back to it... BUT the better games, the games I&#039;d consider fine art are the games that people DO come back to. I have friends who play some games annually. 

So what if the medium is played through an X-Box, a painting is hung on a wall, or printed in a book. Just because you didn&#039;t connect with a piece of art doesn&#039;t mean others haven&#039;t. 

The entire argument of &quot;Are Video Games Art&quot; is just an extension of Duchamp&#039;s Fountain in my opinion. Some artists and critics couldn&#039;t handle his ready-made art, even some artists today find it intolerable. Yet its now considered one of the most influential pieces of art of the 20th Century. Yet at the time the gallery HID his art out of site during its premiere show.

&quot;conceptual art is in a different category of art than the traditional skill-based forms of art.&quot; Yes but its still fine art. Would you exclude Andy Warhol or Salvador Dali&#039;s films just because its conceptual art? Thats frankly absurd. 

There are plenty of under appreciated arts out there. Just because some can&#039;t wrap their heads around it as art doesn&#039;t mean it can never be art. Never is far too finite of a word to use when art is concerned. There are plenty of artists who weren&#039;t recognized until after their deaths, Van Gogh being among them.

Finally, it seems to be that the reason games aren&#039;t considered Fine Arts to some, is simply because they haven&#039;t been looking for the proper games. As I said before making a game is more about the money side of things. Making a Fine Art game is likely not going to sell very many copies. And those games that I consider &quot;Fine Art&quot; are really more underground, and don&#039;t get much attention in the major video game venues, but I can go to a convenience store and buy some cheap painting and a copy of the newest Mario Brothers. Neither may be &quot;fine art&quot; perhaps somewhere out there is a Gallery that contains &quot;fine art&quot; games. Would you go up to the artist and tell him what he made is in fact not art? I think not.</description>
		<content:encoded><![CDATA[<p>first off&#8230;</p>
<p>Fine Art: &#8220;a visual art considered to have been created primarily for aesthetic purposes and judged for its beauty and meaningfulness, specifically, painting, sculpture, drawing, watercolor, graphics, and architecture.&#8221;</p>
<p>I don&#8217;t agree that Video Games can never be Fine Art. Although not every game fits into this category, there are some that would most defiantly fall into the description above quite well.</p>
<p>I can understand how it might be confused as not being art, generally speaking other forms of art aren&#8217;t as interactive, and the majority of the games out there are more concerned with selling games to the wider audience than being &#8220;Fine Art&#8221;. It&#8217;s very much like comparing Hollywood films to Fine Art films. </p>
<p>Though some mainstream games are reaching to be fine art. Shadow of the Colossus comes to mind. A game which takes the standard adventure game and stands it on its head, its an entirely different aesthetic that pushes to be both entertaining and beautiful at the same time.</p>
<p>Denying video games the right to be art just because they are a game? Or the general audience doesn&#8217;t complete them? that seems a bit unfair, some games may not even have definitive endings. I could spend a lifetime creating a single piece of art and never complete it&#8230; but it doesn&#8217;t make it any less of an art piece.</p>
<p>if a sculptor designs a piece as a bike rack, does that functionality cause it to no longer be art? Video Games are just a more functional form of art. It&#8217;s a medium we use to delve into stories or blow off steam. </p>
<p>&#8220;The finer point is that fine art doesn’t have an “abandon rate”: games do.&#8221;  This sentence is completely untrue. You can go into an art gallery and soak up a painting for hours on end, but theres going to be a point when you &#8220;abandon&#8221; the painting and move on to something else for a while.  You may come back to that painting again but for the moment your done with it.  The same goes for a video game. Some people may tire from a particular game for a while, some may never come back to it&#8230; BUT the better games, the games I&#8217;d consider fine art are the games that people DO come back to. I have friends who play some games annually. </p>
<p>So what if the medium is played through an X-Box, a painting is hung on a wall, or printed in a book. Just because you didn&#8217;t connect with a piece of art doesn&#8217;t mean others haven&#8217;t. </p>
<p>The entire argument of &#8220;Are Video Games Art&#8221; is just an extension of Duchamp&#8217;s Fountain in my opinion. Some artists and critics couldn&#8217;t handle his ready-made art, even some artists today find it intolerable. Yet its now considered one of the most influential pieces of art of the 20th Century. Yet at the time the gallery HID his art out of site during its premiere show.</p>
<p>&#8220;conceptual art is in a different category of art than the traditional skill-based forms of art.&#8221; Yes but its still fine art. Would you exclude Andy Warhol or Salvador Dali&#8217;s films just because its conceptual art? Thats frankly absurd. </p>
<p>There are plenty of under appreciated arts out there. Just because some can&#8217;t wrap their heads around it as art doesn&#8217;t mean it can never be art. Never is far too finite of a word to use when art is concerned. There are plenty of artists who weren&#8217;t recognized until after their deaths, Van Gogh being among them.</p>
<p>Finally, it seems to be that the reason games aren&#8217;t considered Fine Arts to some, is simply because they haven&#8217;t been looking for the proper games. As I said before making a game is more about the money side of things. Making a Fine Art game is likely not going to sell very many copies. And those games that I consider &#8220;Fine Art&#8221; are really more underground, and don&#8217;t get much attention in the major video game venues, but I can go to a convenience store and buy some cheap painting and a copy of the newest Mario Brothers. Neither may be &#8220;fine art&#8221; perhaps somewhere out there is a Gallery that contains &#8220;fine art&#8221; games. Would you go up to the artist and tell him what he made is in fact not art? I think not.</p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2456</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Tue, 08 May 2012 00:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2456</guid>
		<description>Hi Bjoern: That the exact sentiment that keeps resonating with visitors. Thanks for you input!</description>
		<content:encoded><![CDATA[<p>Hi Bjoern: That the exact sentiment that keeps resonating with visitors. Thanks for you input!</p>
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		<title>Comment on 100 Top Free Font Combinations? by Bjoern Frost</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2455</link>
		<dc:creator>Bjoern Frost</dc:creator>
		<pubDate>Mon, 07 May 2012 16:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2455</guid>
		<description>I work for a NPO these days and it would be a awsome tool as a Inhouse designer who can&#039;t spend a fortune on fonts every.</description>
		<content:encoded><![CDATA[<p>I work for a NPO these days and it would be a awsome tool as a Inhouse designer who can&#8217;t spend a fortune on fonts every.</p>
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		<title>Comment on BonFX graphic design blog crosses 1,000,000 page views! by Douglas Bonneville</title>
		<link>http://bonfx.com/bonfx-graphic-design-blog-crosses-1000000-page-views/comment-page-1/#comment-2453</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Fri, 04 May 2012 03:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3301#comment-2453</guid>
		<description>Hi Lisa: I haven&#039;t written specifically about that no, but that is a great topic. I&#039;ll put that in the idea box :)</description>
		<content:encoded><![CDATA[<p>Hi Lisa: I haven&#8217;t written specifically about that no, but that is a great topic. I&#8217;ll put that in the idea box <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on BonFX graphic design blog crosses 1,000,000 page views! by Lisa Nicholas</title>
		<link>http://bonfx.com/bonfx-graphic-design-blog-crosses-1000000-page-views/comment-page-1/#comment-2451</link>
		<dc:creator>Lisa Nicholas</dc:creator>
		<pubDate>Wed, 02 May 2012 02:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3301#comment-2451</guid>
		<description>I like your blog! Have you written anything about how typographical considerations differ for print vs. screen (web)?</description>
		<content:encoded><![CDATA[<p>I like your blog! Have you written anything about how typographical considerations differ for print vs. screen (web)?</p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2450</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Tue, 01 May 2012 13:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2450</guid>
		<description>@ Allan: Duly noted! We are working on it :)</description>
		<content:encoded><![CDATA[<p>@ Allan: Duly noted! We are working on it <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 100 Top Free Font Combinations? by Allan</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2447</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Tue, 01 May 2012 09:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2447</guid>
		<description>YES this would be an incredible resource for amateur graphic designers and people working in small companies or non-profits that do not have the money to spend on fonts.</description>
		<content:encoded><![CDATA[<p>YES this would be an incredible resource for amateur graphic designers and people working in small companies or non-profits that do not have the money to spend on fonts.</p>
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		<title>Comment on How to run a web design business the smart way by Donna Liens</title>
		<link>http://bonfx.com/how-to-run-a-web-design-business-the-smart-way/comment-page-1/#comment-2437</link>
		<dc:creator>Donna Liens</dc:creator>
		<pubDate>Wed, 18 Apr 2012 18:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3332#comment-2437</guid>
		<description>Like my father always said &quot;not reinventing the wheel&quot; I like your idea :) Thanks for sharing.

Regards,
Donna</description>
		<content:encoded><![CDATA[<p>Like my father always said &#8220;not reinventing the wheel&#8221; I like your idea <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks for sharing.</p>
<p>Regards,<br />
Donna</p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by Douglas Bonneville</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2435</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Tue, 17 Apr 2012 04:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2435</guid>
		<description>@ Bloofishbloo:

Thanks for leaving a comment and talking about the issue. I appreciate it. I think there is an issue of context here. The topic is *quite* animated and opinionated. In trying to respond quickly to your engaging comment, I may have come across gruff but no offense was intended. I just kind of dashed off my response, but there is more than meets the eye as well.

&quot;They are video games and want nothing to do with the pretension that surrounds the fine arts.&quot;

If you scroll to the top of the page here, there is a *very* important link the now-infamous article by Roger Ebert that started this whole discussion. It is often vulgar and mean-spirited. The thread has 6000+ comments or so. Nearly everyone on that thread that defended videos games as art did so on the ground that they were comparable to fine art now, or took a position that they are the new fine art of the future, but have arrived in some form or another. Anyone that disagreed with the posit that &quot;you can&#039;t define art&quot; was vilified repeatedly. Ebert was called a lot of nasty things, if you read through a bit. You have to peruse that article, for a good while, to get a handle on the kinds of positions and arguments many that people have taken up on both sides.

So, in a nutshell, this discussion as carried on here from Ebert&#039;s original thread, is kind of a little battlefield of the wits.

&quot;Why would anyone pose that video games fancied themselves as a “fine art”? &quot;

The thought that games are fine art is the position of many, many people including many &quot;academics&quot; who &quot;study&quot; and and write about video games as a nascent form of a new fine art. They are dead serious. They have no problem drawing a connection from Van Gogh&#039;s Starry Night or Rembrandt&#039;s Night Watch right to their XBox. My position is that video games are just games (and that&#039;s not a bad thing) with the application of decorative arts to the game mechanism.

&quot;- You’re right in that a lot of people don’t finish video games. But that goes for books, movies, relationships, etc. I don’t really get why finishing something makes it more artistic to you. &quot;

The finer point is that fine art doesn&#039;t have an &quot;abandon rate&quot;: games do. People &quot;give up&quot; on complex games. The mechanics or puzzle aspect is at times more time-consuming than a player cares for. This is simply another reality about the nature of games in general as compared to the nature of art. You don&#039;t lose, win, score, cheat or quit (or anything else you can do in game) with fine art.

&quot;Also, questionable business practices if you’re insulting to people who happen upon your business blog and try to engage in friendly dialogue about an article you’ve written.&quot;

The &quot;education&quot; comment I made in closing was *not* directed towards you! The context is the original post at Ebert&#039;s blog. If you read through that, it comes up many times. What passes for art education today can be summed up in the oft-repeated maxim by many art-illiterate youth: &quot;you can&#039;t define art!&quot;. For them, that is the start and the end of all critical analysis. It&#039;s also the point of origin for &quot;anything is art if I call it art&quot; and subsequently &quot;video games are art&quot;. To which I respectfully and persistently reply &quot;video games can never be art.&quot; :)

BTW, I&#039;ve been programmings games and applications since I was 10 years old in 1980 when I got my first computer! I program them for fun today with my teenage son. And there is no illusion that we are making great art :)</description>
		<content:encoded><![CDATA[<p>@ Bloofishbloo:</p>
<p>Thanks for leaving a comment and talking about the issue. I appreciate it. I think there is an issue of context here. The topic is *quite* animated and opinionated. In trying to respond quickly to your engaging comment, I may have come across gruff but no offense was intended. I just kind of dashed off my response, but there is more than meets the eye as well.</p>
<p>&#8220;They are video games and want nothing to do with the pretension that surrounds the fine arts.&#8221;</p>
<p>If you scroll to the top of the page here, there is a *very* important link the now-infamous article by Roger Ebert that started this whole discussion. It is often vulgar and mean-spirited. The thread has 6000+ comments or so. Nearly everyone on that thread that defended videos games as art did so on the ground that they were comparable to fine art now, or took a position that they are the new fine art of the future, but have arrived in some form or another. Anyone that disagreed with the posit that &#8220;you can&#8217;t define art&#8221; was vilified repeatedly. Ebert was called a lot of nasty things, if you read through a bit. You have to peruse that article, for a good while, to get a handle on the kinds of positions and arguments many that people have taken up on both sides.</p>
<p>So, in a nutshell, this discussion as carried on here from Ebert&#8217;s original thread, is kind of a little battlefield of the wits.</p>
<p>&#8220;Why would anyone pose that video games fancied themselves as a “fine art”? &#8221;</p>
<p>The thought that games are fine art is the position of many, many people including many &#8220;academics&#8221; who &#8220;study&#8221; and and write about video games as a nascent form of a new fine art. They are dead serious. They have no problem drawing a connection from Van Gogh&#8217;s Starry Night or Rembrandt&#8217;s Night Watch right to their XBox. My position is that video games are just games (and that&#8217;s not a bad thing) with the application of decorative arts to the game mechanism.</p>
<p>&#8220;- You’re right in that a lot of people don’t finish video games. But that goes for books, movies, relationships, etc. I don’t really get why finishing something makes it more artistic to you. &#8221;</p>
<p>The finer point is that fine art doesn&#8217;t have an &#8220;abandon rate&#8221;: games do. People &#8220;give up&#8221; on complex games. The mechanics or puzzle aspect is at times more time-consuming than a player cares for. This is simply another reality about the nature of games in general as compared to the nature of art. You don&#8217;t lose, win, score, cheat or quit (or anything else you can do in game) with fine art.</p>
<p>&#8220;Also, questionable business practices if you’re insulting to people who happen upon your business blog and try to engage in friendly dialogue about an article you’ve written.&#8221;</p>
<p>The &#8220;education&#8221; comment I made in closing was *not* directed towards you! The context is the original post at Ebert&#8217;s blog. If you read through that, it comes up many times. What passes for art education today can be summed up in the oft-repeated maxim by many art-illiterate youth: &#8220;you can&#8217;t define art!&#8221;. For them, that is the start and the end of all critical analysis. It&#8217;s also the point of origin for &#8220;anything is art if I call it art&#8221; and subsequently &#8220;video games are art&#8221;. To which I respectfully and persistently reply &#8220;video games can never be art.&#8221; <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>BTW, I&#8217;ve been programmings games and applications since I was 10 years old in 1980 when I got my first computer! I program them for fun today with my teenage son. And there is no illusion that we are making great art <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by Bloofishbloo</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2434</link>
		<dc:creator>Bloofishbloo</dc:creator>
		<pubDate>Tue, 17 Apr 2012 00:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2434</guid>
		<description>Wow, I must say I really did expect such an acerbic response regarding this from you. I guess what it comes down to, at the end of the day, is that we hold different opinions. Which you could have said without questioning whether or not I have an education. I don&#039;t think you full understood what I was trying to convey - which was either my fault as a communicator or your fault as a reader. 

I grew up with video games - as a child of the 80s they were always there, always getting better. They unfurled from platform games (which I guess you&#039;re thinking of when you think of games) to games that can tell an elaborate narrative.  A lot of modern games include movie like cinematics (unless you also don&#039;t count 3D movies (i.e.: Pixar films) as movies because they don&#039;t contain real people) in between game play. The object of some of the better games is to get to the end of the story.  

Let me put the rest of what I want to say in more basic terms, so as you can understand: 

- After I FINISH a book I carry the story along with me for a while. Thus, I am not done reflecting on bits that inspired me or characters that grabbed my attention for the duration of the read. In that sense the book isn&#039;t finished, because I could imagine different endings, etc. 

- After I FINISH a movie I will do the same. 

- After I FINISH a game I will (say it with me now) do the same. 

- Video games are NOT fine art, NOR are they pretending to be. They are video games and want nothing to do with the pretension that surrounds the fine arts. Did someone from a game studio come up to and say that they felt that the field was in league with the &quot;fine arts&quot; or something? Your blog post, as thus, confused me. Why would anyone pose that video games fancied themselves as a &quot;fine art&quot;? 

- In my previous response I was just trying to point out some..inaccuracies in the points you have made within your post. I wasn&#039;t trying to claim that video games had a place among your precious masters. I pointed out that video games WERE experiences and thus there was no reason to compare them to a completely different genre. I mean, I get it. You have no respect for video games and clearly don&#039;t really know much about them. Right on, good for you.  

- You&#039;re right in that a lot of people don&#039;t finish video games. But that goes for books, movies, relationships, etc. I don&#039;t really get why finishing something makes it more artistic to you. 


Also, questionable business practices if you&#039;re insulting to people who happen upon your business blog and try to engage in friendly dialogue about an article you&#039;ve written. I found this by looking up graphic designers in RI. What would potential clients think of this?</description>
		<content:encoded><![CDATA[<p>Wow, I must say I really did expect such an acerbic response regarding this from you. I guess what it comes down to, at the end of the day, is that we hold different opinions. Which you could have said without questioning whether or not I have an education. I don&#8217;t think you full understood what I was trying to convey &#8211; which was either my fault as a communicator or your fault as a reader. </p>
<p>I grew up with video games &#8211; as a child of the 80s they were always there, always getting better. They unfurled from platform games (which I guess you&#8217;re thinking of when you think of games) to games that can tell an elaborate narrative.  A lot of modern games include movie like cinematics (unless you also don&#8217;t count 3D movies (i.e.: Pixar films) as movies because they don&#8217;t contain real people) in between game play. The object of some of the better games is to get to the end of the story.  </p>
<p>Let me put the rest of what I want to say in more basic terms, so as you can understand: </p>
<p>- After I FINISH a book I carry the story along with me for a while. Thus, I am not done reflecting on bits that inspired me or characters that grabbed my attention for the duration of the read. In that sense the book isn&#8217;t finished, because I could imagine different endings, etc. </p>
<p>- After I FINISH a movie I will do the same. </p>
<p>- After I FINISH a game I will (say it with me now) do the same. </p>
<p>- Video games are NOT fine art, NOR are they pretending to be. They are video games and want nothing to do with the pretension that surrounds the fine arts. Did someone from a game studio come up to and say that they felt that the field was in league with the &#8220;fine arts&#8221; or something? Your blog post, as thus, confused me. Why would anyone pose that video games fancied themselves as a &#8220;fine art&#8221;? </p>
<p>- In my previous response I was just trying to point out some..inaccuracies in the points you have made within your post. I wasn&#8217;t trying to claim that video games had a place among your precious masters. I pointed out that video games WERE experiences and thus there was no reason to compare them to a completely different genre. I mean, I get it. You have no respect for video games and clearly don&#8217;t really know much about them. Right on, good for you.  </p>
<p>- You&#8217;re right in that a lot of people don&#8217;t finish video games. But that goes for books, movies, relationships, etc. I don&#8217;t really get why finishing something makes it more artistic to you. </p>
<p>Also, questionable business practices if you&#8217;re insulting to people who happen upon your business blog and try to engage in friendly dialogue about an article you&#8217;ve written. I found this by looking up graphic designers in RI. What would potential clients think of this?</p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by Douglas Bonneville</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2433</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Sun, 15 Apr 2012 18:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2433</guid>
		<description>@ Bloofishbloo

&quot;On the other hand, how many sessions of Monopoly, Solitaire, Risk, and Chess have people abandoned?&quot;

For some reason you are making my point. You must have missed it. The point is that people don&#039;t finish games, but they do finish movies.

If you feel the &quot;same way&quot; after reading a great book and playing a &quot;great&quot; video game, that must mean your book is not very good or you are not a good reader. There is no parallel, quite yet, of Les Miserables and any video game. 

No one said video games aren&#039;t experiences. So is your car (well-designed or not) and your monkey (well-trained or not). Watching a football game is an experience, and so is going for a walk, and so is staring at the wall for 10 minutes.

That games are not fine art does not detract from character and set design. Those are arts. Nobody says they are not. But they are not the Fine Arts, and visiting a painting in a museum CAN be like playing a video game, if you are visiting a mediocre painting, like pretty much all post-modern, concept driven art. In fact, it does video games a disservice to compare them to a lot of what passes for art. By the standards of a lot of modern art, video games stand heads above the crowds in terms objective craftsmanship and relative beauty.

But as there is no comparison between A Tale of Two Cities or The Grapes of Wrath or any Shakespeare and *any* video game, there is also no comparison between the work of Bosch or Titian or Vasari or Raphael and *any* video game. 

The repeat theme of so many people that comment on this topic is a basic conflation between the very broad and generic term of &quot;art&quot; and fine art. &quot;Art&quot; can mean so many things but I&#039;m not talking about so many things. I&#039;m talking about the most elevated and time-celebrated masterpieces of human genius our cultures have ever produced. No, there is no game even remotely close to expressing anything like that of the great artists. Video games are games with &quot;art&quot;, the broad term, applied to them. You can&#039;t reduce the Sistene Chapel down to an 8-bit expression, but just about *any* game can be reduced, graphically, down to an 8-bit, or even less, expression of the core game experience. That is because it IS a game and is something that has a very fundamental expression, in terms of physics or other simple criteria. Fine Art, the work of true masters, is what it is en totum and cannot be reduced to a simplified expression. 

Great games don&#039;t really require mind-blowing graphics, though games with graphics are a unique game experience. However, they remain in essence nothing more than a game. A night game of capture the flag outside with a bunch of friends may be a great experience (it is!) and may even yield some lessons about friendship and international politics (maybe that&#039;s stretching it) and you may have beautiful silk &quot;flags&quot; on either end of your play field, and you may even weep at your loss or victory, but you are nonetheless experiencing a game and not art. Even if you wear period costumes and play the game with a live orchestra on the side, you are playing a game, a great game, a great game with art to enhance it, and it&#039;s a great experience...but it is a game. It is not fine art. 

This is really not hard to grasp with some education.</description>
		<content:encoded><![CDATA[<p>@ Bloofishbloo</p>
<p>&#8220;On the other hand, how many sessions of Monopoly, Solitaire, Risk, and Chess have people abandoned?&#8221;</p>
<p>For some reason you are making my point. You must have missed it. The point is that people don&#8217;t finish games, but they do finish movies.</p>
<p>If you feel the &#8220;same way&#8221; after reading a great book and playing a &#8220;great&#8221; video game, that must mean your book is not very good or you are not a good reader. There is no parallel, quite yet, of Les Miserables and any video game. </p>
<p>No one said video games aren&#8217;t experiences. So is your car (well-designed or not) and your monkey (well-trained or not). Watching a football game is an experience, and so is going for a walk, and so is staring at the wall for 10 minutes.</p>
<p>That games are not fine art does not detract from character and set design. Those are arts. Nobody says they are not. But they are not the Fine Arts, and visiting a painting in a museum CAN be like playing a video game, if you are visiting a mediocre painting, like pretty much all post-modern, concept driven art. In fact, it does video games a disservice to compare them to a lot of what passes for art. By the standards of a lot of modern art, video games stand heads above the crowds in terms objective craftsmanship and relative beauty.</p>
<p>But as there is no comparison between A Tale of Two Cities or The Grapes of Wrath or any Shakespeare and *any* video game, there is also no comparison between the work of Bosch or Titian or Vasari or Raphael and *any* video game. </p>
<p>The repeat theme of so many people that comment on this topic is a basic conflation between the very broad and generic term of &#8220;art&#8221; and fine art. &#8220;Art&#8221; can mean so many things but I&#8217;m not talking about so many things. I&#8217;m talking about the most elevated and time-celebrated masterpieces of human genius our cultures have ever produced. No, there is no game even remotely close to expressing anything like that of the great artists. Video games are games with &#8220;art&#8221;, the broad term, applied to them. You can&#8217;t reduce the Sistene Chapel down to an 8-bit expression, but just about *any* game can be reduced, graphically, down to an 8-bit, or even less, expression of the core game experience. That is because it IS a game and is something that has a very fundamental expression, in terms of physics or other simple criteria. Fine Art, the work of true masters, is what it is en totum and cannot be reduced to a simplified expression. </p>
<p>Great games don&#8217;t really require mind-blowing graphics, though games with graphics are a unique game experience. However, they remain in essence nothing more than a game. A night game of capture the flag outside with a bunch of friends may be a great experience (it is!) and may even yield some lessons about friendship and international politics (maybe that&#8217;s stretching it) and you may have beautiful silk &#8220;flags&#8221; on either end of your play field, and you may even weep at your loss or victory, but you are nonetheless experiencing a game and not art. Even if you wear period costumes and play the game with a live orchestra on the side, you are playing a game, a great game, a great game with art to enhance it, and it&#8217;s a great experience&#8230;but it is a game. It is not fine art. </p>
<p>This is really not hard to grasp with some education.</p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by Bloofishbloo</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2432</link>
		<dc:creator>Bloofishbloo</dc:creator>
		<pubDate>Sat, 14 Apr 2012 23:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2432</guid>
		<description>I&#039;m curious as to which games you have been observing. You said &quot;Who ever heard of a general pattern of 90% of movie-goers “not finishing”, say, Citizen Kane or The Godfather? On the other hand, how many sessions of Monopoly, Solitaire, Risk, and Chess have people abandoned? Yeah, thought so.&quot;  I can&#039;t say that I&#039;ve ever &quot;finished&quot; looking at a painting - I can walk away from it but that does not mean that it is complete for me. I took inspiration away from the painting and that touches me where ever I go. For me, at least, that experience is not limited to just &quot;fine art&quot; - I have felt that way about movies (which were completed), books (same), and video games (same). 

Video games are not in the same genre as &quot;fine art&quot;. Just like graphic design isn&#039;t fine art and my car isn&#039;t a monkey. I know a lot (lot lot lot) of people in the game designing world and I&#039;ve yet to meet one that has said to me &quot;Bloofishbloo, what I am doing is fine art and should be hunt in a gallery permanently&quot;. Video games are experiences - some like Heavy Rain, Dragon Age, Uncharted, etc tell a story that you actually do want to follow along with. In order to get to the end of the story, though, you have to get to the end of the game. Some of them are interactive movies, whereas some are full of whimsy and are fun to play after a hard day at work like Little Big Planet. 

Now, does the fact that they&#039;re not &quot;fine art&quot; detract from the beautiful work that the artists put into character and set design? Hell no. At the end of the day you still have a beautiful, interactive experience which you can take with you where ever you go. Just like a visit to a painting in a museum.</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious as to which games you have been observing. You said &#8220;Who ever heard of a general pattern of 90% of movie-goers “not finishing”, say, Citizen Kane or The Godfather? On the other hand, how many sessions of Monopoly, Solitaire, Risk, and Chess have people abandoned? Yeah, thought so.&#8221;  I can&#8217;t say that I&#8217;ve ever &#8220;finished&#8221; looking at a painting &#8211; I can walk away from it but that does not mean that it is complete for me. I took inspiration away from the painting and that touches me where ever I go. For me, at least, that experience is not limited to just &#8220;fine art&#8221; &#8211; I have felt that way about movies (which were completed), books (same), and video games (same). </p>
<p>Video games are not in the same genre as &#8220;fine art&#8221;. Just like graphic design isn&#8217;t fine art and my car isn&#8217;t a monkey. I know a lot (lot lot lot) of people in the game designing world and I&#8217;ve yet to meet one that has said to me &#8220;Bloofishbloo, what I am doing is fine art and should be hunt in a gallery permanently&#8221;. Video games are experiences &#8211; some like Heavy Rain, Dragon Age, Uncharted, etc tell a story that you actually do want to follow along with. In order to get to the end of the story, though, you have to get to the end of the game. Some of them are interactive movies, whereas some are full of whimsy and are fun to play after a hard day at work like Little Big Planet. </p>
<p>Now, does the fact that they&#8217;re not &#8220;fine art&#8221; detract from the beautiful work that the artists put into character and set design? Hell no. At the end of the day you still have a beautiful, interactive experience which you can take with you where ever you go. Just like a visit to a painting in a museum.</p>
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		<title>Comment on 50 Sketches from a Graphic Designer by Douglas Bonneville</title>
		<link>http://bonfx.com/50-sketches-from-a-graphic-designer/comment-page-1/#comment-2430</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Thu, 12 Apr 2012 19:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=905#comment-2430</guid>
		<description>Thanks for catching that embarrassingly poor implementation of an idiom! As I remind all my friends: most of the time, I with grammar not to be. :)</description>
		<content:encoded><![CDATA[<p>Thanks for catching that embarrassingly poor implementation of an idiom! As I remind all my friends: most of the time, I with grammar not to be. <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 50 Sketches from a Graphic Designer by tryblinking</title>
		<link>http://bonfx.com/50-sketches-from-a-graphic-designer/comment-page-1/#comment-2429</link>
		<dc:creator>tryblinking</dc:creator>
		<pubDate>Thu, 12 Apr 2012 19:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=905#comment-2429</guid>
		<description> 
just a quick note, but 3rd line in your &#039;make due&#039; is a typo, as your usage requires the phrase &#039;make do&#039;.
http://grammarist.com/usage/make-do-make-due/
</description>
		<content:encoded><![CDATA[<p>
just a quick note, but 3rd line in your &#8216;make due&#8217; is a typo, as your usage requires the phrase &#8216;make do&#8217;.<br />
<a href="http://grammarist.com/usage/make-do-make-due/" rel="nofollow">http://grammarist.com/usage/make-do-make-due/</a></p>
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		<title>Comment on The 100 Best Fonts (in a Huge Sortable Table) by Working with Type &#38; Cats!</title>
		<link>http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/comment-page-1/#comment-2428</link>
		<dc:creator>Working with Type &#38; Cats!</dc:creator>
		<pubDate>Wed, 11 Apr 2012 03:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2897#comment-2428</guid>
		<description>[...] Using bad fonts &#8211; Yes there is such a thing. To make sure you are using GOOD fonts, check out this great list we found. [...]</description>
		<content:encoded><![CDATA[<p>[...] Using bad fonts &#8211; Yes there is such a thing. To make sure you are using GOOD fonts, check out this great list we found. [...]</p>
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		<title>Comment on 19 top fonts in 19 top combinations by Douglas Bonneville</title>
		<link>http://bonfx.com/19-top-fonts-in-19-top-combinations/comment-page-2/#comment-2414</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Fri, 30 Mar 2012 02:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=442#comment-2414</guid>
		<description>Georgia was designed for the screen and Helvetica was designed for print. I can&#039;t see those two working very well together. They are different in many uncomplimentary ways, if you ask me.</description>
		<content:encoded><![CDATA[<p>Georgia was designed for the screen and Helvetica was designed for print. I can&#8217;t see those two working very well together. They are different in many uncomplimentary ways, if you ask me.</p>
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		<title>Comment on 19 top fonts in 19 top combinations by muazfaris</title>
		<link>http://bonfx.com/19-top-fonts-in-19-top-combinations/comment-page-2/#comment-2413</link>
		<dc:creator>muazfaris</dc:creator>
		<pubDate>Fri, 30 Mar 2012 00:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=442#comment-2413</guid>
		<description>oh, helvetica is best combine with garamond.. how about georgia?</description>
		<content:encoded><![CDATA[<p>oh, helvetica is best combine with garamond.. how about georgia?</p>
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		<title>Comment on The 100 Best Fonts (in a Huge Sortable Table) by Douglas Bonneville</title>
		<link>http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/comment-page-1/#comment-2412</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Thu, 29 Mar 2012 17:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2897#comment-2412</guid>
		<description>Nice! I&#039;ll point to the English site in the intro copy at the top.</description>
		<content:encoded><![CDATA[<p>Nice! I&#8217;ll point to the English site in the intro copy at the top.</p>
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		<title>Comment on The 100 Best Fonts (in a Huge Sortable Table) by Sabine</title>
		<link>http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/comment-page-1/#comment-2411</link>
		<dc:creator>Sabine</dc:creator>
		<pubDate>Thu, 29 Mar 2012 17:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2897#comment-2411</guid>
		<description>English version of the official website by FontShop: http://www.100besttypefaces.com/</description>
		<content:encoded><![CDATA[<p>English version of the official website by FontShop: <a href="http://www.100besttypefaces.com/" rel="nofollow">http://www.100besttypefaces.com/</a></p>
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		<title>Comment on 19 top fonts in 19 top combinations by Indextwo &#124; Type Connection</title>
		<link>http://bonfx.com/19-top-fonts-in-19-top-combinations/comment-page-2/#comment-2410</link>
		<dc:creator>Indextwo &#124; Type Connection</dc:creator>
		<pubDate>Tue, 27 Mar 2012 13:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=442#comment-2410</guid>
		<description>[...] a fun, new way to look at the long tradition of typeface pairing. There have been general guides in the past covering this topic, but I can&#8217;t remember one that lets us experiment and guess, [...]</description>
		<content:encoded><![CDATA[<p>[...] a fun, new way to look at the long tradition of typeface pairing. There have been general guides in the past covering this topic, but I can&#8217;t remember one that lets us experiment and guess, [...]</p>
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		<title>Comment on 19 top fonts in 19 top combinations by Marco Berrocal</title>
		<link>http://bonfx.com/19-top-fonts-in-19-top-combinations/comment-page-2/#comment-2409</link>
		<dc:creator>Marco Berrocal</dc:creator>
		<pubDate>Mon, 26 Mar 2012 04:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=442#comment-2409</guid>
		<description>Would LOVE to see two sans-seriff boded together in font combinations to see how well they stack against each other.</description>
		<content:encoded><![CDATA[<p>Would LOVE to see two sans-seriff boded together in font combinations to see how well they stack against each other.</p>
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		<title>Comment on Should graphic designers know how to draw or not? by Douglas Bonneville</title>
		<link>http://bonfx.com/should-graphic-designers-know-how-to-draw-or-not/comment-page-1/#comment-2408</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Mon, 26 Mar 2012 00:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2676#comment-2408</guid>
		<description>@ Tom:

Fantastic work! The Pepsi Twist is great!</description>
		<content:encoded><![CDATA[<p>@ Tom:</p>
<p>Fantastic work! The Pepsi Twist is great!</p>
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		<title>Comment on Should graphic designers know how to draw or not? by Tom Lien</title>
		<link>http://bonfx.com/should-graphic-designers-know-how-to-draw-or-not/comment-page-1/#comment-2407</link>
		<dc:creator>Tom Lien</dc:creator>
		<pubDate>Mon, 26 Mar 2012 00:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2676#comment-2407</guid>
		<description>I totally agree. I&#039;ve directed designers in all different stages of experience, and some who could draw, and ones that couldn&#039;t. I&#039;ve always received better concepts from the ones that have a solid fine art background. It&#039;s not quite as necessary if you&#039;re doing something like brochure design or advertising, but I think for things like logo design and package design, it&#039;s really important to have that skill. You can see some sketches here on our website here http://www.hallandlien.com which show how I&#039;ve started projects from pencil and paper all the way to the grocery store aisles!</description>
		<content:encoded><![CDATA[<p>I totally agree. I&#8217;ve directed designers in all different stages of experience, and some who could draw, and ones that couldn&#8217;t. I&#8217;ve always received better concepts from the ones that have a solid fine art background. It&#8217;s not quite as necessary if you&#8217;re doing something like brochure design or advertising, but I think for things like logo design and package design, it&#8217;s really important to have that skill. You can see some sketches here on our website here <a href="http://www.hallandlien.com" rel="nofollow">http://www.hallandlien.com</a> which show how I&#8217;ve started projects from pencil and paper all the way to the grocery store aisles!</p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by Douglas Bonneville</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2404</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Wed, 21 Mar 2012 02:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2404</guid>
		<description>&quot;What validates...&quot;

Reasonable question, if you mean it. Many people ask that question as if it had no reasonable answer, as a ruse to propose that nothing validates anything as art.

But things are not a subjective as some would suggest.

The principle source of validation for modern art is the modern art collectors market. Downstream of the market, which is bogus and controlled by a very small cadre of name-makers, hapless artists try to emulate what sells. Many make the case today that the standards of the market are simply manipulated and are an indicator not of merit but of contrived popularity.

But back to the question: what validates art as art? There is in fact a time-tested and neutral third party: history. What has been historically always been considered art will continue to do so in the future.

We let the collective voice of all history chime in on whether or not something is art. But by art, I mean Fine Art, not &quot;art&quot; as in decoration, skill, wit, etc. Fine Art masterpieces need no introduction, nor do you need a Phd to recognize them. The untrained eye knows Fine Art when it sees it.

The merits of Fine Art speak for themselves, and the hokum of modern art speaks for itself too. 

We can&#039;t get into that here, really, or else we&#039;d have to write a book.

Fine Art always has as it&#039;s core lasting human values like beauty, truth, mystery, etc. Decorative arts have their place too, but they don&#039;t speak to the human condition. There may be a sliding scale between the two. But video games are simply games covered with decorative art and design, and may contain Fine Art in them, but they are not Fine Art. 

So, video games may be an &quot;art&quot;, but not Fine Art, as in what has been produced at various pinnacles of various cultures throughout recorded humanity. 

Modern Art is sanctioned, make no mistake about it, by a small group of money makers far more interested in personality and concept than actual, measurable, objective, artistic skill.</description>
		<content:encoded><![CDATA[<p>&#8220;What validates&#8230;&#8221;</p>
<p>Reasonable question, if you mean it. Many people ask that question as if it had no reasonable answer, as a ruse to propose that nothing validates anything as art.</p>
<p>But things are not a subjective as some would suggest.</p>
<p>The principle source of validation for modern art is the modern art collectors market. Downstream of the market, which is bogus and controlled by a very small cadre of name-makers, hapless artists try to emulate what sells. Many make the case today that the standards of the market are simply manipulated and are an indicator not of merit but of contrived popularity.</p>
<p>But back to the question: what validates art as art? There is in fact a time-tested and neutral third party: history. What has been historically always been considered art will continue to do so in the future.</p>
<p>We let the collective voice of all history chime in on whether or not something is art. But by art, I mean Fine Art, not &#8220;art&#8221; as in decoration, skill, wit, etc. Fine Art masterpieces need no introduction, nor do you need a Phd to recognize them. The untrained eye knows Fine Art when it sees it.</p>
<p>The merits of Fine Art speak for themselves, and the hokum of modern art speaks for itself too. </p>
<p>We can&#8217;t get into that here, really, or else we&#8217;d have to write a book.</p>
<p>Fine Art always has as it&#8217;s core lasting human values like beauty, truth, mystery, etc. Decorative arts have their place too, but they don&#8217;t speak to the human condition. There may be a sliding scale between the two. But video games are simply games covered with decorative art and design, and may contain Fine Art in them, but they are not Fine Art. </p>
<p>So, video games may be an &#8220;art&#8221;, but not Fine Art, as in what has been produced at various pinnacles of various cultures throughout recorded humanity. </p>
<p>Modern Art is sanctioned, make no mistake about it, by a small group of money makers far more interested in personality and concept than actual, measurable, objective, artistic skill.</p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by someone</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2403</link>
		<dc:creator>someone</dc:creator>
		<pubDate>Tue, 20 Mar 2012 17:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2403</guid>
		<description>&quot;There is an “art” to blowing big soap bubbles on warm summer day. That does not mean that that “art” has anything to do at all with the “art” of Da Vinci or Picasso.&quot;

What validates anything as art?

Who decides?

Do we really need someone to tell us what is art?

Does art need to be &quot;sanctioned&quot;?</description>
		<content:encoded><![CDATA[<p>&#8220;There is an “art” to blowing big soap bubbles on warm summer day. That does not mean that that “art” has anything to do at all with the “art” of Da Vinci or Picasso.&#8221;</p>
<p>What validates anything as art?</p>
<p>Who decides?</p>
<p>Do we really need someone to tell us what is art?</p>
<p>Does art need to be &#8220;sanctioned&#8221;?</p>
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		<title>Comment on 23 Really Bad Font Choices by Ryan</title>
		<link>http://bonfx.com/23-really-bad-font-choices/comment-page-1/#comment-2401</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 19 Mar 2012 18:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1552#comment-2401</guid>
		<description>Ashley&#039;s Tax &amp; Accounting Sercives.

LOL @ &quot;Sercives&quot;.</description>
		<content:encoded><![CDATA[<p>Ashley&#8217;s Tax &amp; Accounting Sercives.</p>
<p>LOL @ &#8220;Sercives&#8221;.</p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by Douglas Bonneville</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2400</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Mon, 19 Mar 2012 03:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2400</guid>
		<description>Programming is not a Fine Art, though there is an art to programming. You have to distinguish what &quot;art&quot; means and be very careful. 

There is an &quot;art&quot; to blowing big soap bubbles on warm summer day. That does not mean that that &quot;art&quot; has anything to do at all with the &quot;art&quot; of Da Vinci or Picasso. 

Sometimes the term &quot;art&quot; is used as synonymous with &quot;craft&quot; and that would be valid. Writing good news headlines requires knowledge of the &quot;art&quot; of copy writing. Writing &quot;Les Miserables&quot; requires knowledge of the art of writing literature. The two &quot;arts&quot; share very little in common. And what commonality they do have is trivial and mechanical.</description>
		<content:encoded><![CDATA[<p>Programming is not a Fine Art, though there is an art to programming. You have to distinguish what &#8220;art&#8221; means and be very careful. </p>
<p>There is an &#8220;art&#8221; to blowing big soap bubbles on warm summer day. That does not mean that that &#8220;art&#8221; has anything to do at all with the &#8220;art&#8221; of Da Vinci or Picasso. </p>
<p>Sometimes the term &#8220;art&#8221; is used as synonymous with &#8220;craft&#8221; and that would be valid. Writing good news headlines requires knowledge of the &#8220;art&#8221; of copy writing. Writing &#8220;Les Miserables&#8221; requires knowledge of the art of writing literature. The two &#8220;arts&#8221; share very little in common. And what commonality they do have is trivial and mechanical.</p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by someone</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2399</link>
		<dc:creator>someone</dc:creator>
		<pubDate>Mon, 19 Mar 2012 03:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2399</guid>
		<description>Programming is art.

Designing is art.

Writing is art.

Acting is art.

Drawing is art.

Etc.

A collection of art is... art!</description>
		<content:encoded><![CDATA[<p>Programming is art.</p>
<p>Designing is art.</p>
<p>Writing is art.</p>
<p>Acting is art.</p>
<p>Drawing is art.</p>
<p>Etc.</p>
<p>A collection of art is&#8230; art!</p>
]]></content:encoded>
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		<title>Comment on 10 Reasons to use the Hybrid Framework for WordPress by Rasmus Larsson</title>
		<link>http://bonfx.com/10-reasons-to-use-the-hybrid-framework-for-wordpress/comment-page-1/#comment-2398</link>
		<dc:creator>Rasmus Larsson</dc:creator>
		<pubDate>Sun, 18 Mar 2012 15:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1651#comment-2398</guid>
		<description>Just a quick note on the Atahualpa versus Hybrid issue. 

I&#039;ve developed customized designs in both and Atahualpa is a nightmare compared to Hybrid. In Atahualpa you get a quick start and then you tend to hit a ceiling where you become forced to break the theme to get the job done. In Hybrid it&#039;s the opposite, there is a bit of work to set up your own childtheme based on skeleton or tweak an existing one, but the more tweaking you do the easier it becomes and there just isn&#039;t a ceiling to hit.

Also upgrading a customized Atahualpa site is usually a horror and a lot of things break. Upgrading a customized Hybrid site seldom break anything.</description>
		<content:encoded><![CDATA[<p>Just a quick note on the Atahualpa versus Hybrid issue. </p>
<p>I&#8217;ve developed customized designs in both and Atahualpa is a nightmare compared to Hybrid. In Atahualpa you get a quick start and then you tend to hit a ceiling where you become forced to break the theme to get the job done. In Hybrid it&#8217;s the opposite, there is a bit of work to set up your own childtheme based on skeleton or tweak an existing one, but the more tweaking you do the easier it becomes and there just isn&#8217;t a ceiling to hit.</p>
<p>Also upgrading a customized Atahualpa site is usually a horror and a lot of things break. Upgrading a customized Hybrid site seldom break anything.</p>
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		<title>Comment on Number one reason a graphic design fails miserably by Douglas Bonneville</title>
		<link>http://bonfx.com/number-one-reason-a-graphic-design-fails-miserably/comment-page-1/#comment-2388</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Fri, 02 Mar 2012 00:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2657#comment-2388</guid>
		<description>Hi Darius. Glad you found this useful!</description>
		<content:encoded><![CDATA[<p>Hi Darius. Glad you found this useful!</p>
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		<title>Comment on Number one reason a graphic design fails miserably by Darius Armour</title>
		<link>http://bonfx.com/number-one-reason-a-graphic-design-fails-miserably/comment-page-1/#comment-2387</link>
		<dc:creator>Darius Armour</dc:creator>
		<pubDate>Thu, 01 Mar 2012 23:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2657#comment-2387</guid>
		<description>Douglas,

Thanks for this. I&#039;m new to the graphic &amp; motion design world and post like this help zone in on what it takes to be a TRUE graphic designer and not just a &quot;PHOTOSHOPPER&quot;. Sometimes you can get lost in the glitter and gold ( making it look great) and not pay attention to the real message to send or problem you should be solving. I&#039;ve learned this and will continue to incorporate it into future projects to come.</description>
		<content:encoded><![CDATA[<p>Douglas,</p>
<p>Thanks for this. I&#8217;m new to the graphic &amp; motion design world and post like this help zone in on what it takes to be a TRUE graphic designer and not just a &#8220;PHOTOSHOPPER&#8221;. Sometimes you can get lost in the glitter and gold ( making it look great) and not pay attention to the real message to send or problem you should be solving. I&#8217;ve learned this and will continue to incorporate it into future projects to come.</p>
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		<title>Comment on 21 Top Graphic Design Blogs According to Graphic Designers on the Web by Sanjeeb Sahu</title>
		<link>http://bonfx.com/21-top-graphic-design-blogs-according-to-graphic-designers-on-the-web/comment-page-1/#comment-2375</link>
		<dc:creator>Sanjeeb Sahu</dc:creator>
		<pubDate>Tue, 07 Feb 2012 11:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=418#comment-2375</guid>
		<description>Thanks for posting such a great post...</description>
		<content:encoded><![CDATA[<p>Thanks for posting such a great post&#8230;</p>
]]></content:encoded>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2374</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Tue, 07 Feb 2012 04:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2374</guid>
		<description>@ Margie:

Thx for the tip on tweet2download!</description>
		<content:encoded><![CDATA[<p>@ Margie:</p>
<p>Thx for the tip on tweet2download!</p>
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		<title>Comment on 100 Top Free Font Combinations? by Margie</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2373</link>
		<dc:creator>Margie</dc:creator>
		<pubDate>Tue, 07 Feb 2012 01:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2373</guid>
		<description>Douglas asked: &quot;Question for you though…would either of these booklets be better for you or our clients as an ebook or a traditional perfect bind paperback?&quot;

That&#039;s a hard question. If this was a freebie or a &quot;share or tweet to download&quot;, then obviously a PDF or other digital format. Then use the freebie one to promote the larger version. Market research at that point will tell you if the digital or dead-tree version is more desirable.</description>
		<content:encoded><![CDATA[<p>Douglas asked: &#8220;Question for you though…would either of these booklets be better for you or our clients as an ebook or a traditional perfect bind paperback?&#8221;</p>
<p>That&#8217;s a hard question. If this was a freebie or a &#8220;share or tweet to download&#8221;, then obviously a PDF or other digital format. Then use the freebie one to promote the larger version. Market research at that point will tell you if the digital or dead-tree version is more desirable.</p>
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		<title>Comment on Why graphic designers should learn to draw by Zunaid</title>
		<link>http://bonfx.com/why-graphic-designers-should-learn-to-draw/comment-page-1/#comment-2368</link>
		<dc:creator>Zunaid</dc:creator>
		<pubDate>Mon, 30 Jan 2012 14:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2120#comment-2368</guid>
		<description>Thank you so much for feedback. I asked because i wanted to become a game designer. I mean i am versatile designer at the moment but my main focus is game. The problem is i am also studying electrical engineering so i get so little time to practice designing. I thought tablet would help my skill as while i design i can doodle in the wacom during break which i dont usually like to do with pencil. I mean shifting for pc to pen paper and again coming back. But i do sketch in paper and pen. So il do both just il use the tablet more.</description>
		<content:encoded><![CDATA[<p>Thank you so much for feedback. I asked because i wanted to become a game designer. I mean i am versatile designer at the moment but my main focus is game. The problem is i am also studying electrical engineering so i get so little time to practice designing. I thought tablet would help my skill as while i design i can doodle in the wacom during break which i dont usually like to do with pencil. I mean shifting for pc to pen paper and again coming back. But i do sketch in paper and pen. So il do both just il use the tablet more.</p>
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		<title>Comment on Why graphic designers should learn to draw by Douglas Bonneville</title>
		<link>http://bonfx.com/why-graphic-designers-should-learn-to-draw/comment-page-1/#comment-2367</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Mon, 30 Jan 2012 14:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2120#comment-2367</guid>
		<description>Hi Zunaid: Maybe this isn&#039;t the best analogy, but my thought is that using a tablet is like learning to ride a motorcycle before learning to ride a bike. Yeah, you can do it and probably be fine, but there are many subtle nuances in the interaction between eye, pencil, and paper that can get lost in the mechanics of a tablet set up. I love tablets and am all for them, and you&#039;ll do well with it, but I wouldn&#039;t give up on paper and pencil too easily.</description>
		<content:encoded><![CDATA[<p>Hi Zunaid: Maybe this isn&#8217;t the best analogy, but my thought is that using a tablet is like learning to ride a motorcycle before learning to ride a bike. Yeah, you can do it and probably be fine, but there are many subtle nuances in the interaction between eye, pencil, and paper that can get lost in the mechanics of a tablet set up. I love tablets and am all for them, and you&#8217;ll do well with it, but I wouldn&#8217;t give up on paper and pencil too easily.</p>
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		<title>Comment on Why graphic designers should learn to draw by Zunaid</title>
		<link>http://bonfx.com/why-graphic-designers-should-learn-to-draw/comment-page-1/#comment-2366</link>
		<dc:creator>Zunaid</dc:creator>
		<pubDate>Mon, 30 Jan 2012 14:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2120#comment-2366</guid>
		<description>I liked the post and i completely agree. I am designer but i wish to be brilliant in my drawing skill. I believe in that way i can bring more brilliance in my design. Anyways i do have a question. I am not at drawing. But i do have the decent skills to do rough sketches for my design. I wanted to practice drawing. But instead of pencil and paper i was wondering what if i practice using a pen tablet? is this a good idea? Can it help or hamper instead or just it doesnt matter.</description>
		<content:encoded><![CDATA[<p>I liked the post and i completely agree. I am designer but i wish to be brilliant in my drawing skill. I believe in that way i can bring more brilliance in my design. Anyways i do have a question. I am not at drawing. But i do have the decent skills to do rough sketches for my design. I wanted to practice drawing. But instead of pencil and paper i was wondering what if i practice using a pen tablet? is this a good idea? Can it help or hamper instead or just it doesnt matter.</p>
]]></content:encoded>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2364</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Sat, 28 Jan 2012 22:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2364</guid>
		<description>Margie: You have reiterated a clear need. I have heard from so many folks about default fonts on Mac and PC systems I have now lost count! I think we can fix the eye bleed syndrome. And it starts with ceasing the use of Papyrus and Comic Sans. But that&#039;s just the beginning.

Question for you though...would either of these booklets be better for you or our clients as an ebook or a traditional perfect bind paperback?</description>
		<content:encoded><![CDATA[<p>Margie: You have reiterated a clear need. I have heard from so many folks about default fonts on Mac and PC systems I have now lost count! I think we can fix the eye bleed syndrome. And it starts with ceasing the use of Papyrus and Comic Sans. But that&#8217;s just the beginning.</p>
<p>Question for you though&#8230;would either of these booklets be better for you or our clients as an ebook or a traditional perfect bind paperback?</p>
]]></content:encoded>
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		<title>Comment on 100 Top Free Font Combinations? by Margie</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2363</link>
		<dc:creator>Margie</dc:creator>
		<pubDate>Sat, 28 Jan 2012 21:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2363</guid>
		<description>A guide for combining free fonts would be fabulous! I love the idea of a guide for Google fonts too. As a fontaholic web developer with limited design training, I&#039;m always looking for ways to increase my knowledge and skill.

I also love the idea of booklets that would highlight the &quot;default&quot; fonts that are on Windows and/or Macs. It would be such a wonderful thing to promote to my clients. Maybe then they&#039;ll stop sending me documents that make my eyes bleed.</description>
		<content:encoded><![CDATA[<p>A guide for combining free fonts would be fabulous! I love the idea of a guide for Google fonts too. As a fontaholic web developer with limited design training, I&#8217;m always looking for ways to increase my knowledge and skill.</p>
<p>I also love the idea of booklets that would highlight the &#8220;default&#8221; fonts that are on Windows and/or Macs. It would be such a wonderful thing to promote to my clients. Maybe then they&#8217;ll stop sending me documents that make my eyes bleed.</p>
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		<title>Comment on 72 Questions to Ask New Web Design Clients with PDF Chart by Douglas Bonneville</title>
		<link>http://bonfx.com/72-questions-to-ask-new-web-design-clients-with-pdf-chart/comment-page-2/#comment-2361</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Sat, 28 Jan 2012 05:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1193#comment-2361</guid>
		<description>@ Derek: Par for the course, indeed!</description>
		<content:encoded><![CDATA[<p>@ Derek: Par for the course, indeed!</p>
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		<title>Comment on 72 Questions to Ask New Web Design Clients with PDF Chart by Derek</title>
		<link>http://bonfx.com/72-questions-to-ask-new-web-design-clients-with-pdf-chart/comment-page-2/#comment-2360</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Fri, 27 Jan 2012 22:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1193#comment-2360</guid>
		<description>Douglas,

I&#039;d like to thank you for this list. It&#039;s a great resource for any level of designer. It covers many great points.
 
I&#039;m sorry that you have to keep explaining to folks that it is not meant to be read verbatim to the client. Par for the course, I guess.

Awesome job!</description>
		<content:encoded><![CDATA[<p>Douglas,</p>
<p>I&#8217;d like to thank you for this list. It&#8217;s a great resource for any level of designer. It covers many great points.</p>
<p>I&#8217;m sorry that you have to keep explaining to folks that it is not meant to be read verbatim to the client. Par for the course, I guess.</p>
<p>Awesome job!</p>
]]></content:encoded>
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		<title>Comment on 19 top fonts in 19 top combinations by Free fonts</title>
		<link>http://bonfx.com/19-top-fonts-in-19-top-combinations/comment-page-2/#comment-2357</link>
		<dc:creator>Free fonts</dc:creator>
		<pubDate>Mon, 23 Jan 2012 20:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=442#comment-2357</guid>
		<description>Thanks for sharing this great font list. for using them in heading and title. i will use them in my next projects!</description>
		<content:encoded><![CDATA[<p>Thanks for sharing this great font list. for using them in heading and title. i will use them in my next projects!</p>
]]></content:encoded>
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		<title>Comment on 72 Questions to Ask New Web Design Clients with PDF Chart by Douglas Bonneville</title>
		<link>http://bonfx.com/72-questions-to-ask-new-web-design-clients-with-pdf-chart/comment-page-2/#comment-2356</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Mon, 23 Jan 2012 18:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1193#comment-2356</guid>
		<description>@ David: I agree with you on #2 all the way. Most people really don&#039;t know. Some people think the point of a website to explain their company. But it&#039;s really to meet the customer&#039;s needs!</description>
		<content:encoded><![CDATA[<p>@ David: I agree with you on #2 all the way. Most people really don&#8217;t know. Some people think the point of a website to explain their company. But it&#8217;s really to meet the customer&#8217;s needs!</p>
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		<title>Comment on 72 Questions to Ask New Web Design Clients with PDF Chart by David</title>
		<link>http://bonfx.com/72-questions-to-ask-new-web-design-clients-with-pdf-chart/comment-page-2/#comment-2355</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 21 Jan 2012 19:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1193#comment-2355</guid>
		<description>Great list! I&#039;d expand on #67 though... my first two questions to clients are intended to get them really thinking (beyond bells and whistles and all the other distractions like slideshows and social media plugins).

#1) Why do you think you need a website?
Expect a few awkward moments of silence here. Hopefully their answer will NOT be &quot;because everyone else is doing it&quot;... and ideally it will be a lead into #2 (variation on your #67).

#2) When people visit your site what do you want THEM to do?
Join a mailing list? Buy your product? Schedule an appointment? 

Having done design work before the days of the www (yeah, I&#039;m that old) I&#039;d argue that #2 applies to all marketing/advertising material (online or off). It&#039;s at the heart of copywriting and ultimately it&#039;s THE most important question of all.

Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Great list! I&#8217;d expand on #67 though&#8230; my first two questions to clients are intended to get them really thinking (beyond bells and whistles and all the other distractions like slideshows and social media plugins).</p>
<p>#1) Why do you think you need a website?<br />
Expect a few awkward moments of silence here. Hopefully their answer will NOT be &#8220;because everyone else is doing it&#8221;&#8230; and ideally it will be a lead into #2 (variation on your #67).</p>
<p>#2) When people visit your site what do you want THEM to do?<br />
Join a mailing list? Buy your product? Schedule an appointment? </p>
<p>Having done design work before the days of the www (yeah, I&#8217;m that old) I&#8217;d argue that #2 applies to all marketing/advertising material (online or off). It&#8217;s at the heart of copywriting and ultimately it&#8217;s THE most important question of all.</p>
<p>Keep up the good work!</p>
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		<title>Comment on 19 top fonts in 19 top combinations by Jamie</title>
		<link>http://bonfx.com/19-top-fonts-in-19-top-combinations/comment-page-2/#comment-2353</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Wed, 18 Jan 2012 17:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=442#comment-2353</guid>
		<description>Terrific resource! And I love that you have made it available in PDF format!! Many many thanks!</description>
		<content:encoded><![CDATA[<p>Terrific resource! And I love that you have made it available in PDF format!! Many many thanks!</p>
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		<title>Comment on Why graphic designers should learn to draw by Dmitry Nikolaev</title>
		<link>http://bonfx.com/why-graphic-designers-should-learn-to-draw/comment-page-1/#comment-2348</link>
		<dc:creator>Dmitry Nikolaev</dc:creator>
		<pubDate>Sat, 14 Jan 2012 08:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2120#comment-2348</guid>
		<description>Thank you for reference of two great books on drawing. Put them into reading list: http://apprium.ru/books-that-seems-very-promising/</description>
		<content:encoded><![CDATA[<p>Thank you for reference of two great books on drawing. Put them into reading list: <a href="http://apprium.ru/books-that-seems-very-promising/" rel="nofollow">http://apprium.ru/books-that-seems-very-promising/</a></p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2347</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Thu, 12 Jan 2012 16:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2347</guid>
		<description>@ DanaK: I don&#039;t have a preview ready, but do stay tuned for a related article :)</description>
		<content:encoded><![CDATA[<p>@ DanaK: I don&#8217;t have a preview ready, but do stay tuned for a related article <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 100 Top Free Font Combinations? by DanaK</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2346</link>
		<dc:creator>DanaK</dc:creator>
		<pubDate>Thu, 12 Jan 2012 16:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2346</guid>
		<description>I came across your site because I&#039;m currently struggling with finding a good compliment to the Google Free Font Overlock for a website I&#039;m working on. 

This book is a brilliant idea! I can&#039;t wait  to read it! Is there an ETA on when it would be available? (Any chance you&#039;d post a little preview....that happened to address my current Overlock problem?) :)</description>
		<content:encoded><![CDATA[<p>I came across your site because I&#8217;m currently struggling with finding a good compliment to the Google Free Font Overlock for a website I&#8217;m working on. </p>
<p>This book is a brilliant idea! I can&#8217;t wait  to read it! Is there an ETA on when it would be available? (Any chance you&#8217;d post a little preview&#8230;.that happened to address my current Overlock problem?) <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on The 100 Best Fonts (in a Huge Sortable Table) by Douglas Bonneville</title>
		<link>http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/comment-page-1/#comment-2342</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Tue, 10 Jan 2012 05:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2897#comment-2342</guid>
		<description>And now, off to work on the top 100 free fonts version of this list!</description>
		<content:encoded><![CDATA[<p>And now, off to work on the top 100 free fonts version of this list!</p>
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		<title>Comment on The 100 Best Fonts (in a Huge Sortable Table) by Douglas Bonneville</title>
		<link>http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/comment-page-1/#comment-2341</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Tue, 10 Jan 2012 05:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2897#comment-2341</guid>
		<description>@ tcgplayer

I have exported the graphics again with the &quot;T&quot; set to a &quot;t&quot;, so that the second line is all lower case.</description>
		<content:encoded><![CDATA[<p>@ tcgplayer</p>
<p>I have exported the graphics again with the &#8220;T&#8221; set to a &#8220;t&#8221;, so that the second line is all lower case.</p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2340</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Mon, 09 Jan 2012 18:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2340</guid>
		<description>@ RabidFire: The inclusion of Google fonts seems to be a hot topic! We are certainly looking at it...</description>
		<content:encoded><![CDATA[<p>@ RabidFire: The inclusion of Google fonts seems to be a hot topic! We are certainly looking at it&#8230;</p>
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		<title>Comment on 100 Top Free Font Combinations? by RabidFire</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2339</link>
		<dc:creator>RabidFire</dc:creator>
		<pubDate>Mon, 09 Jan 2012 18:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2339</guid>
		<description>I bought your Big Book of Font Combinations. And if you do this, with special focus on Google WebFonts, I&#039;d love to buy that as well!

Thanks for all the effort you&#039;ve put into this book. Love it!</description>
		<content:encoded><![CDATA[<p>I bought your Big Book of Font Combinations. And if you do this, with special focus on Google WebFonts, I&#8217;d love to buy that as well!</p>
<p>Thanks for all the effort you&#8217;ve put into this book. Love it!</p>
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		<title>Comment on 100 Top Free Font Combinations? by Dana Rock</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2338</link>
		<dc:creator>Dana Rock</dc:creator>
		<pubDate>Mon, 09 Jan 2012 13:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2338</guid>
		<description>Great idea! I look forward to a product like this in the near future ;)</description>
		<content:encoded><![CDATA[<p>Great idea! I look forward to a product like this in the near future <img src='http://bonfx.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by Douglas Bonneville</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2337</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Mon, 09 Jan 2012 07:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2337</guid>
		<description>@ PlayItLive

I agree with you, partially, that games disconnect us from &quot;the interpretive&quot; suture as you put it. It&#039;s no different than putting art on say, a coffee mug. The act of using the mug disconnects us from the Monet on screenprinted on the side. If we put the mug down and reconnect the &quot;suture&quot; as you put it, and reconsider the Monet, we are no longer using the mug, but it is still a mug: a mug with art on it. Now there might be a cross vector between my coffee and reproduction of a Braque cubist piece of a table in a cafe, but that doesn&#039;t make my mug into a piece of art. 

If we consider the brush strokes of a painting outside of the painting itself, we are admiring craftsmanship, an &quot;art&quot; in itself that can be quantified in any number of painting traditions. That would be the equivalent of admiring the stitches of the cotton canvas the painting is bonded too. 

Playing a good game of chess on a beautifully hand-crafted chess set may be memorable: indeed it could be striking and visceral. That does not make the experience art. The experience is still a game. The game itself may consist of components borrowed from all manner of art traditions past and present, but at no point does the amalgamation of any of these things transform a game into Fine Art. Games contain art, but are not Fine Art. Games may even contain Fine Art, but nevertheless remain games. Not that games can&#039;t challenge us in their best moments: they do. But that experience is not one of Fine Art, it is the art of gaming that reveals interesting things about us and our world.</description>
		<content:encoded><![CDATA[<p>@ PlayItLive</p>
<p>I agree with you, partially, that games disconnect us from &#8220;the interpretive&#8221; suture as you put it. It&#8217;s no different than putting art on say, a coffee mug. The act of using the mug disconnects us from the Monet on screenprinted on the side. If we put the mug down and reconnect the &#8220;suture&#8221; as you put it, and reconsider the Monet, we are no longer using the mug, but it is still a mug: a mug with art on it. Now there might be a cross vector between my coffee and reproduction of a Braque cubist piece of a table in a cafe, but that doesn&#8217;t make my mug into a piece of art. </p>
<p>If we consider the brush strokes of a painting outside of the painting itself, we are admiring craftsmanship, an &#8220;art&#8221; in itself that can be quantified in any number of painting traditions. That would be the equivalent of admiring the stitches of the cotton canvas the painting is bonded too. </p>
<p>Playing a good game of chess on a beautifully hand-crafted chess set may be memorable: indeed it could be striking and visceral. That does not make the experience art. The experience is still a game. The game itself may consist of components borrowed from all manner of art traditions past and present, but at no point does the amalgamation of any of these things transform a game into Fine Art. Games contain art, but are not Fine Art. Games may even contain Fine Art, but nevertheless remain games. Not that games can&#8217;t challenge us in their best moments: they do. But that experience is not one of Fine Art, it is the art of gaming that reveals interesting things about us and our world.</p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by PlayItLive</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2336</link>
		<dc:creator>PlayItLive</dc:creator>
		<pubDate>Mon, 09 Jan 2012 06:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2336</guid>
		<description>AS masters of remediation, video games borrow and repurpose from every form of media that can be digitized. If it can be said that video games contain art, then they also contain that initial experience or response that the original piece of art contained. The experience will undoubtedly be altered when placed in its new video game form, but it is still an experience. There is still an elicited response. 

The thing that is tough to balance is whether the new experience contains both a cognitive and physical reaction from the participant. Games have a tendency to disconnect us from the interpretive suture that we might get as we gaze and try to unravel the semiological workings of movies or a painting. If we are not actively participating in a mental discourse, then I think video games are not art. But do we not also take time to admire the brushstrokes and texture of a painting outside of any meaning it might hold? Do we not have to go through the mundane task of paying for a movie ticket and finding empty seats before the artistic interpretations can begin. Within any game, or any other medium for that matter, there can be moments of art and moments of living in the reality of the medium. 

Even after playing a game though, the experience lives on in our minds. Hmmm...I am inclined to agree that video games definitely house art and, in their best moments, challenge us as all art does.</description>
		<content:encoded><![CDATA[<p>AS masters of remediation, video games borrow and repurpose from every form of media that can be digitized. If it can be said that video games contain art, then they also contain that initial experience or response that the original piece of art contained. The experience will undoubtedly be altered when placed in its new video game form, but it is still an experience. There is still an elicited response. </p>
<p>The thing that is tough to balance is whether the new experience contains both a cognitive and physical reaction from the participant. Games have a tendency to disconnect us from the interpretive suture that we might get as we gaze and try to unravel the semiological workings of movies or a painting. If we are not actively participating in a mental discourse, then I think video games are not art. But do we not also take time to admire the brushstrokes and texture of a painting outside of any meaning it might hold? Do we not have to go through the mundane task of paying for a movie ticket and finding empty seats before the artistic interpretations can begin. Within any game, or any other medium for that matter, there can be moments of art and moments of living in the reality of the medium. </p>
<p>Even after playing a game though, the experience lives on in our minds. Hmmm&#8230;I am inclined to agree that video games definitely house art and, in their best moments, challenge us as all art does.</p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2335</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Sun, 08 Jan 2012 18:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2335</guid>
		<description>@ Terry: Stay tuned :)</description>
		<content:encoded><![CDATA[<p>@ Terry: Stay tuned <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 100 Top Free Font Combinations? by Terry Bennett</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2334</link>
		<dc:creator>Terry Bennett</dc:creator>
		<pubDate>Sun, 08 Jan 2012 16:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2334</guid>
		<description>I would love to see a book referencing the combinations of free fonts. It would be most useful.</description>
		<content:encoded><![CDATA[<p>I would love to see a book referencing the combinations of free fonts. It would be most useful.</p>
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		<title>Comment on The 100 Best Fonts (in a Huge Sortable Table) by Douglas Bonneville</title>
		<link>http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/comment-page-1/#comment-2333</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Sun, 08 Jan 2012 04:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2897#comment-2333</guid>
		<description>Hi Catherine: Proforma was a mistake. Thanks! Copperplate is a little less clear. Gothic means sans-serif, and while it has serifs, they are functionally almost negligible. However, I&#039;m going to list it as a serif now. Thanks for your help!</description>
		<content:encoded><![CDATA[<p>Hi Catherine: Proforma was a mistake. Thanks! Copperplate is a little less clear. Gothic means sans-serif, and while it has serifs, they are functionally almost negligible. However, I&#8217;m going to list it as a serif now. Thanks for your help!</p>
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		<title>Comment on The 100 Best Fonts (in a Huge Sortable Table) by Catherine Begle</title>
		<link>http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/comment-page-1/#comment-2332</link>
		<dc:creator>Catherine Begle</dc:creator>
		<pubDate>Sat, 07 Jan 2012 22:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2897#comment-2332</guid>
		<description>Wonderful list, thank you. But you had Proforma listed as a sans serif and Copperplate Gothic as a sans serif, and by the looks of them, they both have serifs.</description>
		<content:encoded><![CDATA[<p>Wonderful list, thank you. But you had Proforma listed as a sans serif and Copperplate Gothic as a sans serif, and by the looks of them, they both have serifs.</p>
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		<title>Comment on 72 Questions to Ask New Web Design Clients with PDF Chart by Dee</title>
		<link>http://bonfx.com/72-questions-to-ask-new-web-design-clients-with-pdf-chart/comment-page-2/#comment-2331</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Sat, 07 Jan 2012 02:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1193#comment-2331</guid>
		<description>Thanks for the list!  I&#039;m starting to think I may ask #60 ( How familiar are you with web standards and web 
design best practices?) to designers and developers at networking events! (Just kidding) :-)</description>
		<content:encoded><![CDATA[<p>Thanks for the list!  I&#8217;m starting to think I may ask #60 ( How familiar are you with web standards and web<br />
design best practices?) to designers and developers at networking events! (Just kidding) <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on 72 Questions to Ask New Web Design Clients with PDF Chart by Douglas Bonneville</title>
		<link>http://bonfx.com/72-questions-to-ask-new-web-design-clients-with-pdf-chart/comment-page-2/#comment-2330</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Thu, 05 Jan 2012 21:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1193#comment-2330</guid>
		<description>@ lwolfe: Please do use the handout in your class. You might also want to let students check out the &lt;a href=&quot;http://bonfx.com/19-top-fonts-in-19-top-combinations/&quot; rel=&quot;nofollow&quot;&gt;font combinations&lt;/a&gt; resources.</description>
		<content:encoded><![CDATA[<p>@ lwolfe: Please do use the handout in your class. You might also want to let students check out the <a href="http://bonfx.com/19-top-fonts-in-19-top-combinations/" rel="nofollow">font combinations</a> resources.</p>
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		<title>Comment on 72 Questions to Ask New Web Design Clients with PDF Chart by lwolfe</title>
		<link>http://bonfx.com/72-questions-to-ask-new-web-design-clients-with-pdf-chart/comment-page-2/#comment-2329</link>
		<dc:creator>lwolfe</dc:creator>
		<pubDate>Thu, 05 Jan 2012 20:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1193#comment-2329</guid>
		<description>Just wanted to say thanks. I teach a web design class and always get the comment during our design discussion, &quot;What questions should I ask? Iv&#039;e never done this befor!&quot; That usually leads into a good discussion on that topic an dmany questions end up on the board. If you don&#039;t mind I would love to use this as a hand out for the class.</description>
		<content:encoded><![CDATA[<p>Just wanted to say thanks. I teach a web design class and always get the comment during our design discussion, &#8220;What questions should I ask? Iv&#8217;e never done this befor!&#8221; That usually leads into a good discussion on that topic an dmany questions end up on the board. If you don&#8217;t mind I would love to use this as a hand out for the class.</p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2321</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Tue, 27 Dec 2011 18:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2321</guid>
		<description>@ Stephan:

I&#039;ve had that idea run by me a few times, but it&#039;s not clear what kind of market their would be for a book like that. Maybe it wouldn&#039;t be too much effort though. It would be more &quot;booklet&quot; than &quot;book&quot;. I&#039;ll mull that over...</description>
		<content:encoded><![CDATA[<p>@ Stephan:</p>
<p>I&#8217;ve had that idea run by me a few times, but it&#8217;s not clear what kind of market their would be for a book like that. Maybe it wouldn&#8217;t be too much effort though. It would be more &#8220;booklet&#8221; than &#8220;book&#8221;. I&#8217;ll mull that over&#8230;</p>
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		<title>Comment on 100 Top Free Font Combinations? by Stephan</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2320</link>
		<dc:creator>Stephan</dc:creator>
		<pubDate>Mon, 26 Dec 2011 11:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2320</guid>
		<description>First of all, I am so glad I found your website. It&#039;s awesome. Which gives me so many ideas. I wrote a manual for my accounting software in Excel, with typeface Gill Sans. Now I know what combination to use with this typeface. 

I got an idea for your bookmaker.

Why don&#039;t you make a book using only the standard fonts that come with Windows 7/Microsoft Office? Yes, I use a PC. 

I can imagine many people do not want to spend time searching for fonts or paying for fonts. In stead they use the standard available fonts. 

You could do the same for a Mac.</description>
		<content:encoded><![CDATA[<p>First of all, I am so glad I found your website. It&#8217;s awesome. Which gives me so many ideas. I wrote a manual for my accounting software in Excel, with typeface Gill Sans. Now I know what combination to use with this typeface. </p>
<p>I got an idea for your bookmaker.</p>
<p>Why don&#8217;t you make a book using only the standard fonts that come with Windows 7/Microsoft Office? Yes, I use a PC. </p>
<p>I can imagine many people do not want to spend time searching for fonts or paying for fonts. In stead they use the standard available fonts. </p>
<p>You could do the same for a Mac.</p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by Douglas Bonneville</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2319</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Thu, 22 Dec 2011 15:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2319</guid>
		<description>@ JL Ohly:

The mention of board games is for comparison against the completion rate of great films. The point is that, yes, many many people don&#039;t finish sessions of Monopoly or Risk because it&#039;s simply a game. You wouldn&#039;t get 1.5 hours into Citizen Kane and not finish it, generally speaking. And you certainly wouldn&#039;t watch 1.5 hours of it on a routine basis and never get to the end. Anecdotally speaking, lots of sessions of Monopoly are abandoned and not properly finished. This is part and parcel with all kinds of games. Sometimes you have your fill of a game whether or not it&#039;s finished, and this does not detract in any way from the pleasure or meaning derived from playing it.

Second, board games, specifically chess, came up repeatedly on Ebert&#039;s thread. &quot;Chess as art&quot;, including discussion about Yoko Ono&#039;s famous all-white chess set (which renders it unplayable) were discussed at length from many different angles from the &quot;art&quot; of gameplay to the art of handcrafted chess pieces.

The films you mention, which I&#039;m not familiar with, sound more like drawn out concepts, rather than uniquely unfolding and progression of a storyline with a specific journey through standard literary devices, like plot. Nobody could tolerate an 8 hour Citizen Kane. There is a difference between a story and a concept. I touch on this at places in the comments, but conceptual art is in a different category of art than the traditional skill-based forms of art.

&quot;If you’re questioning whether or not something is art, it’s probably art.&quot;

Perhaps, but we can also put said art on a sliding scale, a continuum, with &quot;Art&quot; on one end and &quot;not art&quot; on the other. If discussing something automatically qualifies it as art, if that is where the conversation has gotten to culturally, I&#039;m fine with that. The cat is out of the bag, so we can move on past that discussion and start the next one. The next conversation is about the value of concepts on a sliding scale, complete with a full dose of relativity. That&#039;s where it gets interesting. That is also precisely the point where the hucksters, shysters, pretenders, and talentless &quot;artists&quot; make their grand entry.

When the doorway to the discussion is gated by objective standards of beauty, 99% of prospective entrants are rejected. The &quot;anything is art if I say it is&quot; crowd is really a mob of mediocrity that can&#039;t differentiate between the Sistene Chapel and first-year art student final projects.

Of course I understand Monet, but the Impressionists were working from a classical understanding of academic drawing and traditional painting methods. Their innovation is in direct relation to their understanding of what they were &quot;breaking&quot; from. They truly invented a new and quantifiable, as well as teachable, method of seeing and painting. It was a real innovation. They were not &quot;vastly different&quot; from tradition, they were a legitimate leap from and forking of tradition. You might also consider that their great leap of evolution also came to an end. Their own branch forked out into countless splinters, with each successive splinter further distanced from the principles the Impressionists leapt from, until we arrive today at pure &quot;concept as art&quot; with no relation whatsoever to traditional, quantifiable skills of any sort. To make it in modern art today, you need a radical lifestyle and an idea. This makes you marketable - end of story.

The old way of thinking, as you say, never completely fell away. Today, classical ateliers are popping up all over the place, and time-honored, quantifiable, and teachable skills are on the surge. What is falling away is the absurd relativity of &quot;anything is art&quot;. It&#039;s just proving itself not to be true. There is no room for another Picasso or Duchamp. It&#039;s been done. For now, the way forward is to shun concept and embrace our legacy of great art and beauty and &quot;leap forward&quot; from there, once again. There isn&#039;t anything else to leap from, which is the reason we are 1) post-post-modern and 2) mining the past to find the future.

Games will remain games, video games will remain games, and video games will never be fine art. They may contain more art than ever, going forward, no doubt. But games they will remain.</description>
		<content:encoded><![CDATA[<p>@ JL Ohly:</p>
<p>The mention of board games is for comparison against the completion rate of great films. The point is that, yes, many many people don&#8217;t finish sessions of Monopoly or Risk because it&#8217;s simply a game. You wouldn&#8217;t get 1.5 hours into Citizen Kane and not finish it, generally speaking. And you certainly wouldn&#8217;t watch 1.5 hours of it on a routine basis and never get to the end. Anecdotally speaking, lots of sessions of Monopoly are abandoned and not properly finished. This is part and parcel with all kinds of games. Sometimes you have your fill of a game whether or not it&#8217;s finished, and this does not detract in any way from the pleasure or meaning derived from playing it.</p>
<p>Second, board games, specifically chess, came up repeatedly on Ebert&#8217;s thread. &#8220;Chess as art&#8221;, including discussion about Yoko Ono&#8217;s famous all-white chess set (which renders it unplayable) were discussed at length from many different angles from the &#8220;art&#8221; of gameplay to the art of handcrafted chess pieces.</p>
<p>The films you mention, which I&#8217;m not familiar with, sound more like drawn out concepts, rather than uniquely unfolding and progression of a storyline with a specific journey through standard literary devices, like plot. Nobody could tolerate an 8 hour Citizen Kane. There is a difference between a story and a concept. I touch on this at places in the comments, but conceptual art is in a different category of art than the traditional skill-based forms of art.</p>
<p>&#8220;If you’re questioning whether or not something is art, it’s probably art.&#8221;</p>
<p>Perhaps, but we can also put said art on a sliding scale, a continuum, with &#8220;Art&#8221; on one end and &#8220;not art&#8221; on the other. If discussing something automatically qualifies it as art, if that is where the conversation has gotten to culturally, I&#8217;m fine with that. The cat is out of the bag, so we can move on past that discussion and start the next one. The next conversation is about the value of concepts on a sliding scale, complete with a full dose of relativity. That&#8217;s where it gets interesting. That is also precisely the point where the hucksters, shysters, pretenders, and talentless &#8220;artists&#8221; make their grand entry.</p>
<p>When the doorway to the discussion is gated by objective standards of beauty, 99% of prospective entrants are rejected. The &#8220;anything is art if I say it is&#8221; crowd is really a mob of mediocrity that can&#8217;t differentiate between the Sistene Chapel and first-year art student final projects.</p>
<p>Of course I understand Monet, but the Impressionists were working from a classical understanding of academic drawing and traditional painting methods. Their innovation is in direct relation to their understanding of what they were &#8220;breaking&#8221; from. They truly invented a new and quantifiable, as well as teachable, method of seeing and painting. It was a real innovation. They were not &#8220;vastly different&#8221; from tradition, they were a legitimate leap from and forking of tradition. You might also consider that their great leap of evolution also came to an end. Their own branch forked out into countless splinters, with each successive splinter further distanced from the principles the Impressionists leapt from, until we arrive today at pure &#8220;concept as art&#8221; with no relation whatsoever to traditional, quantifiable skills of any sort. To make it in modern art today, you need a radical lifestyle and an idea. This makes you marketable &#8211; end of story.</p>
<p>The old way of thinking, as you say, never completely fell away. Today, classical ateliers are popping up all over the place, and time-honored, quantifiable, and teachable skills are on the surge. What is falling away is the absurd relativity of &#8220;anything is art&#8221;. It&#8217;s just proving itself not to be true. There is no room for another Picasso or Duchamp. It&#8217;s been done. For now, the way forward is to shun concept and embrace our legacy of great art and beauty and &#8220;leap forward&#8221; from there, once again. There isn&#8217;t anything else to leap from, which is the reason we are 1) post-post-modern and 2) mining the past to find the future.</p>
<p>Games will remain games, video games will remain games, and video games will never be fine art. They may contain more art than ever, going forward, no doubt. But games they will remain.</p>
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		<title>Comment on Why video games are still not Fine Art (yet have art in them) by JL Ohly</title>
		<link>http://bonfx.com/why-video-games-are-still-not-fine-art-yet-have-art-in-them/comment-page-1/#comment-2318</link>
		<dc:creator>JL Ohly</dc:creator>
		<pubDate>Thu, 22 Dec 2011 09:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3186#comment-2318</guid>
		<description>First, I have to mention, you speak of looking through the lens of fine art, but then you go on to talk about Hollywood films and, inexplicably, board games. I thought i would help by giving you a couple of critically accepted &#039;fine art&#039; films. And then, I thought I would dare you to finish any one of them-
- &quot;The Clock&quot; by Christian Marclay 
( 24 hours long, it won The 2011 Venice Biennial&#039;s Golden Lion for best artwork in the main exhibition) 
- &quot;24 Hour Psycho&quot; by Douglas Gordon 
(same length, won the Turner Prize, wide acclaim)
- &quot;Sleep&quot;, &quot;Empire&quot;, or any comparable Andy Warhol film. 
(Runtime of either of these is only about 8 hours, but they are completely unwatchable. I won&#039;t belittle you by listing Warhol&#039;s credits.)

I won&#039;t short you, either, as you did make some mention of fine art. This particular sentence jumped out at me the most: 
&quot;Yes, you may have to run out of the museum to pay the parking meter and thus not finish taking in your Renoir.&quot;
I won&#039;t argue whether or not skimming a painting is &quot;finishing&quot; it, as much as I wouldn&#039;t argue with someone if they said they beat a video game, but skipped all the side quests. How you choose to consume your media is yours, and there is almost never a definitive, all-encompassing correct way to do so.
However, if you leave a showcase, exhibition, etc, in the middle, you have not &#039;completed that art&#039;. Curation is an art form. If you were to walk into a gallery or museum or art school and ask whether or not curation is, in itself, art, likely the answer would not change. Very often the same schools, programs, or campus divisions that teach painting, or any other fine art medium, also teach curation. In movie terms, it is as if you are implying that a still frame and a full length movie are the same thing.

Finally, if you look at art history in the 20th century, I find that an interesting theme arises. If you&#039;re questioning whether or not something is art, it&#039;s probably art. If you demand something is not art, it unquestionably is art. The fact that a popular critic insists that video games aren&#039;t art has practically doomed this medium to the fate of fine art. 
You mentioned Monet, but do you know his cultural significance? He founded an art movement called Impressionism. It was named by way of Monet&#039;s &quot;Impression, Sunrise&quot; by art critics. Critics used the name to mock and imply that the impressionists&#039; paintings couldn&#039;t possibly be considered finished, labored works of art. They were doing something too vastly different from the historical portraits and landscapes of the old school. But, in time, it gained  public favor, and the old way of thinking fell away. 

And as the argument rages on, there are children who are consuming movies, television, video games, and fine arts. Without precedent, without distinction.</description>
		<content:encoded><![CDATA[<p>First, I have to mention, you speak of looking through the lens of fine art, but then you go on to talk about Hollywood films and, inexplicably, board games. I thought i would help by giving you a couple of critically accepted &#8216;fine art&#8217; films. And then, I thought I would dare you to finish any one of them-<br />
- &#8220;The Clock&#8221; by Christian Marclay <br />
( 24 hours long, it won The 2011 Venice Biennial&#8217;s Golden Lion for best artwork in the main exhibition) <br />
- &#8220;24 Hour Psycho&#8221; by Douglas Gordon <br />
(same length, won the Turner Prize, wide acclaim)<br />
- &#8220;Sleep&#8221;, &#8220;Empire&#8221;, or any comparable Andy Warhol film. <br />
(Runtime of either of these is only about 8 hours, but they are completely unwatchable. I won&#8217;t belittle you by listing Warhol&#8217;s credits.)</p>
<p>I won&#8217;t short you, either, as you did make some mention of fine art. This particular sentence jumped out at me the most: <br />
&#8220;Yes, you may have to run out of the museum to pay the parking meter and thus not finish taking in your Renoir.&#8221;<br />
I won&#8217;t argue whether or not skimming a painting is &#8220;finishing&#8221; it, as much as I wouldn&#8217;t argue with someone if they said they beat a video game, but skipped all the side quests. How you choose to consume your media is yours, and there is almost never a definitive, all-encompassing correct way to do so.<br />
However, if you leave a showcase, exhibition, etc, in the middle, you have not &#8216;completed that art&#8217;. Curation is an art form. If you were to walk into a gallery or museum or art school and ask whether or not curation is, in itself, art, likely the answer would not change. Very often the same schools, programs, or campus divisions that teach painting, or any other fine art medium, also teach curation. In movie terms, it is as if you are implying that a still frame and a full length movie are the same thing.</p>
<p>Finally, if you look at art history in the 20th century, I find that an interesting theme arises. If you&#8217;re questioning whether or not something is art, it&#8217;s probably art. If you demand something is not art, it unquestionably is art. The fact that a popular critic insists that video games aren&#8217;t art has practically doomed this medium to the fate of fine art. <br />
You mentioned Monet, but do you know his cultural significance? He founded an art movement called Impressionism. It was named by way of Monet&#8217;s &#8220;Impression, Sunrise&#8221; by art critics. Critics used the name to mock and imply that the impressionists&#8217; paintings couldn&#8217;t possibly be considered finished, labored works of art. They were doing something too vastly different from the historical portraits and landscapes of the old school. But, in time, it gained  public favor, and the old way of thinking fell away. </p>
<p>And as the argument rages on, there are children who are consuming movies, television, video games, and fine arts. Without precedent, without distinction.</p>
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		<title>Comment on Should graphic designers know how to draw or not? by Graphic design and drawing ability&#8230;.Do they go hand in hand? &#124; saddittyconcepts</title>
		<link>http://bonfx.com/should-graphic-designers-know-how-to-draw-or-not/comment-page-1/#comment-2316</link>
		<dc:creator>Graphic design and drawing ability&#8230;.Do they go hand in hand? &#124; saddittyconcepts</dc:creator>
		<pubDate>Wed, 14 Dec 2011 00:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2676#comment-2316</guid>
		<description>[...] number of graphic designers feel that you should learn to draw if you don&#8217;t already know. This article caught my attention when it stated &#8220;Photoshop is not a pencil.&#8221; The author of the [...]</description>
		<content:encoded><![CDATA[<p>[...] number of graphic designers feel that you should learn to draw if you don&#8217;t already know. This article caught my attention when it stated &#8220;Photoshop is not a pencil.&#8221; The author of the [...]</p>
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		<title>Comment on 100 Top Free Font Combinations? by David</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2314</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 10 Dec 2011 23:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2314</guid>
		<description>If you wrote it, I&#039;d definitely read it :)</description>
		<content:encoded><![CDATA[<p>If you wrote it, I&#8217;d definitely read it <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 100 Top Free Font Combinations? by Carina</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2313</link>
		<dc:creator>Carina</dc:creator>
		<pubDate>Wed, 07 Dec 2011 15:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2313</guid>
		<description>Yes, please! I would love to see some Google font combinations included.</description>
		<content:encoded><![CDATA[<p>Yes, please! I would love to see some Google font combinations included.</p>
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		<title>Comment on Pardon the mess as I move to WordPress and Theme Hybrid / Skeleton by Douglas Bonneville</title>
		<link>http://bonfx.com/pardon-the-mess-as-i-move-to-wordpress-and-theme-hybrid-skeleton/comment-page-1/#comment-2310</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Mon, 05 Dec 2011 14:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=26#comment-2310</guid>
		<description>They are both great platforms, but Expression Engine can do blogs well, but WordPress does them with much greater ease. If you want an integrated dynamic site AND blog, EE is the way to go, as making different &quot;blogs&quot; in one blog is a lot harder in in WP. In EE, multiple &quot;blogs&quot; is native and customizing them is done right on the backend. So easy. Not so much in WP. So, as I usually, say, use the right tool for the right job. Straight ahead blogging is WP all the way...</description>
		<content:encoded><![CDATA[<p>They are both great platforms, but Expression Engine can do blogs well, but WordPress does them with much greater ease. If you want an integrated dynamic site AND blog, EE is the way to go, as making different &#8220;blogs&#8221; in one blog is a lot harder in in WP. In EE, multiple &#8220;blogs&#8221; is native and customizing them is done right on the backend. So easy. Not so much in WP. So, as I usually, say, use the right tool for the right job. Straight ahead blogging is WP all the way&#8230;</p>
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		<title>Comment on Pardon the mess as I move to WordPress and Theme Hybrid / Skeleton by Craftsman Font</title>
		<link>http://bonfx.com/pardon-the-mess-as-i-move-to-wordpress-and-theme-hybrid-skeleton/comment-page-1/#comment-2309</link>
		<dc:creator>Craftsman Font</dc:creator>
		<pubDate>Mon, 05 Dec 2011 13:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=26#comment-2309</guid>
		<description>Nice decision in moving to wordpress rather than staying in expression engine. It still nice environment though and thanks for your experience it really helps me a lot and I will stay in wordpress just like what you&#039;ve said &quot;time is limited, and time is money&quot;.</description>
		<content:encoded><![CDATA[<p>Nice decision in moving to wordpress rather than staying in expression engine. It still nice environment though and thanks for your experience it really helps me a lot and I will stay in wordpress just like what you&#8217;ve said &#8220;time is limited, and time is money&#8221;.</p>
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		<title>Comment on 8 great resources on how to make your first iPhone app by Anvesh</title>
		<link>http://bonfx.com/8-great-resources-on-how-to-make-your-first-iphone-app/comment-page-1/#comment-2308</link>
		<dc:creator>Anvesh</dc:creator>
		<pubDate>Mon, 28 Nov 2011 14:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1757#comment-2308</guid>
		<description>thanks lot...</description>
		<content:encoded><![CDATA[<p>thanks lot&#8230;</p>
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		<title>Comment on The 100 Best Fonts (in a Huge Sortable Table) by Douglas Bonneville</title>
		<link>http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/comment-page-1/#comment-2305</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Wed, 23 Nov 2011 04:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2897#comment-2305</guid>
		<description>@ tcgplayer: on the &quot;t&quot;, you are absolutely right! I&#039;ll fix that in a revision at some point. thanks for catching that!</description>
		<content:encoded><![CDATA[<p>@ tcgplayer: on the &#8220;t&#8221;, you are absolutely right! I&#8217;ll fix that in a revision at some point. thanks for catching that!</p>
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		<title>Comment on The 100 Best Fonts (in a Huge Sortable Table) by tcgplayer</title>
		<link>http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/comment-page-1/#comment-2304</link>
		<dc:creator>tcgplayer</dc:creator>
		<pubDate>Wed, 23 Nov 2011 02:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2897#comment-2304</guid>
		<description>You should use &quot;t&quot; instead of &quot;T&quot; in the second line. Nice collection. Very much appreciated :)</description>
		<content:encoded><![CDATA[<p>You should use &#8220;t&#8221; instead of &#8220;T&#8221; in the second line. Nice collection. Very much appreciated <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Request: Graphic Designers who are also Fine Artists by pamela gallegos</title>
		<link>http://bonfx.com/request-graphic-designers-who-are-also-fine-artists/comment-page-1/#comment-2300</link>
		<dc:creator>pamela gallegos</dc:creator>
		<pubDate>Tue, 15 Nov 2011 19:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2210#comment-2300</guid>
		<description>Hi, I am a graphic designer into fine arts and illustration, more of abstract instead of realism, here are some links for my portfolios!

www.pomgraphicdesign.carbonmade.com
www.krop.com/pomgraphicart

Thank you! :)

Pom Graphic Design</description>
		<content:encoded><![CDATA[<p>Hi, I am a graphic designer into fine arts and illustration, more of abstract instead of realism, here are some links for my portfolios!</p>
<p><a href="http://www.pomgraphicdesign.carbonmade.com" rel="nofollow">http://www.pomgraphicdesign.carbonmade.com</a><br />
<a href="http://www.krop.com/pomgraphicart" rel="nofollow">http://www.krop.com/pomgraphicart</a></p>
<p>Thank you! <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Pom Graphic Design</p>
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		<title>Comment on How many pieces should be in my freelance graphic design portfolio? by Adreia Hawkins</title>
		<link>http://bonfx.com/how-many-pieces-should-be-in-my-freelance-graphic-design-portfolio/comment-page-1/#comment-2299</link>
		<dc:creator>Adreia Hawkins</dc:creator>
		<pubDate>Tue, 15 Nov 2011 07:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=24#comment-2299</guid>
		<description>Very helpful info! *exhale of relief*... I can go into my interview with more confidence now!
Thank you

Adreia</description>
		<content:encoded><![CDATA[<p>Very helpful info! *exhale of relief*&#8230; I can go into my interview with more confidence now!<br />
Thank you</p>
<p>Adreia</p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2291</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Fri, 11 Nov 2011 22:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2291</guid>
		<description>This is very encouraging! I think we struck a nerve :)</description>
		<content:encoded><![CDATA[<p>This is very encouraging! I think we struck a nerve <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 100 Top Free Font Combinations? by Adam Williams</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2290</link>
		<dc:creator>Adam Williams</dc:creator>
		<pubDate>Fri, 11 Nov 2011 22:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2290</guid>
		<description>I would love to see such a book created!</description>
		<content:encoded><![CDATA[<p>I would love to see such a book created!</p>
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		<title>Comment on 72 Questions to Ask New Web Design Clients with PDF Chart by Douglas Bonneville</title>
		<link>http://bonfx.com/72-questions-to-ask-new-web-design-clients-with-pdf-chart/comment-page-2/#comment-2287</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Fri, 04 Nov 2011 20:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1193#comment-2287</guid>
		<description>Hi Ray: This is not intended to give your client! This is meant to jog your memory as you talk to the client, more of a &quot;did I think to ask them this or that&quot; kind of checklist. Give this a quick glance next time before you talk to someone new - you might be surprised what questions it helps you ask!</description>
		<content:encoded><![CDATA[<p>Hi Ray: This is not intended to give your client! This is meant to jog your memory as you talk to the client, more of a &#8220;did I think to ask them this or that&#8221; kind of checklist. Give this a quick glance next time before you talk to someone new &#8211; you might be surprised what questions it helps you ask!</p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2286</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Fri, 04 Nov 2011 19:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2286</guid>
		<description>I hadn&#039;t thought of this angle, of how excellent this could be for someone that doesn&#039;t have really any of the &quot;designer basics&quot; when they are starting out. The free fonts kind of act like introductory set. And while they aren&#039;t classics yet, the same rules of combining fonts still apply among themselves. Excellent point and duly noted.</description>
		<content:encoded><![CDATA[<p>I hadn&#8217;t thought of this angle, of how excellent this could be for someone that doesn&#8217;t have really any of the &#8220;designer basics&#8221; when they are starting out. The free fonts kind of act like introductory set. And while they aren&#8217;t classics yet, the same rules of combining fonts still apply among themselves. Excellent point and duly noted.</p>
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		<title>Comment on 100 Top Free Font Combinations? by J.</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2285</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Fri, 04 Nov 2011 18:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2285</guid>
		<description>Yes, that is a great idea. One thing I&#039;ve come across as a former graphic design student is the difficulty it is to have access to fonts--we&#039;re limited to free fonts, and I feel it would still be a great learning opportunity.</description>
		<content:encoded><![CDATA[<p>Yes, that is a great idea. One thing I&#8217;ve come across as a former graphic design student is the difficulty it is to have access to fonts&#8211;we&#8217;re limited to free fonts, and I feel it would still be a great learning opportunity.</p>
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		<title>Comment on 72 Questions to Ask New Web Design Clients with PDF Chart by Ray Creations - Web Design</title>
		<link>http://bonfx.com/72-questions-to-ask-new-web-design-clients-with-pdf-chart/comment-page-2/#comment-2284</link>
		<dc:creator>Ray Creations - Web Design</dc:creator>
		<pubDate>Fri, 04 Nov 2011 10:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1193#comment-2284</guid>
		<description>The list is no doubt excellent and it is also true that we do need all the information we can gather about our client before starting a web design project. However, don&#039;t you think the 72 questions would be a little too much for the cleint? Or do you think that it is good if the client goes the extra mile to answer all of them, that way they become more serious about the project?</description>
		<content:encoded><![CDATA[<p>The list is no doubt excellent and it is also true that we do need all the information we can gather about our client before starting a web design project. However, don&#8217;t you think the 72 questions would be a little too much for the cleint? Or do you think that it is good if the client goes the extra mile to answer all of them, that way they become more serious about the project?</p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2283</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Fri, 04 Nov 2011 02:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2283</guid>
		<description>We hear you...research is already in the works :)</description>
		<content:encoded><![CDATA[<p>We hear you&#8230;research is already in the works <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 100 Top Free Font Combinations? by Mirco</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2282</link>
		<dc:creator>Mirco</dc:creator>
		<pubDate>Fri, 04 Nov 2011 01:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2282</guid>
		<description>Uaaahhh... This would be the best FontBook!!!

Go on, please!  :)</description>
		<content:encoded><![CDATA[<p>Uaaahhh&#8230; This would be the best FontBook!!!</p>
<p>Go on, please!  <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Should graphic designers know how to draw or not? by Ray Mann: #ArtBlog &#124; Every Tuesday</title>
		<link>http://bonfx.com/should-graphic-designers-know-how-to-draw-or-not/comment-page-1/#comment-2278</link>
		<dc:creator>Ray Mann: #ArtBlog &#124; Every Tuesday</dc:creator>
		<pubDate>Tue, 01 Nov 2011 00:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2676#comment-2278</guid>
		<description>[...] computer &#8211; not ideal or &#8220;pure&#8221; but, as any professional designer will tell you, they rarely have the time to hand-draw ideas; the turnaround time for an entire project can be a matter of days, even [...]</description>
		<content:encoded><![CDATA[<p>[...] computer &#8211; not ideal or &#8220;pure&#8221; but, as any professional designer will tell you, they rarely have the time to hand-draw ideas; the turnaround time for an entire project can be a matter of days, even [...]</p>
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		<title>Comment on The 100 Best Fonts (in a Huge Sortable Table) by Centigrade GmbH · Blog &#183; How to Choose the Right Font – An Introduction</title>
		<link>http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/comment-page-1/#comment-2273</link>
		<dc:creator>Centigrade GmbH · Blog &#183; How to Choose the Right Font – An Introduction</dc:creator>
		<pubDate>Mon, 31 Oct 2011 11:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2897#comment-2273</guid>
		<description>[...] looking out for font, not every existing one has to be tested. At http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/ you will find a listing of the hundred most used fonts – and they are not used that often for no [...]</description>
		<content:encoded><![CDATA[<p>[...] looking out for font, not every existing one has to be tested. At <a href="http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/" rel="nofollow">http://bonfx.com/the-100-best-fonts-in-a-huge-sortable-table/</a> you will find a listing of the hundred most used fonts – and they are not used that often for no [...]</p>
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		<title>Comment on 10 Reasons to use the Hybrid Framework for WordPress by Nitrocut Reviews</title>
		<link>http://bonfx.com/10-reasons-to-use-the-hybrid-framework-for-wordpress/comment-page-1/#comment-2270</link>
		<dc:creator>Nitrocut Reviews</dc:creator>
		<pubDate>Thu, 27 Oct 2011 03:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1651#comment-2270</guid>
		<description>Thanks for the post, I&#039;ll definitely use this for my next wordpress blog!

Cheers,

Mark C Johnson</description>
		<content:encoded><![CDATA[<p>Thanks for the post, I&#8217;ll definitely use this for my next wordpress blog!</p>
<p>Cheers,</p>
<p>Mark C Johnson</p>
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		<title>Comment on 72 Questions to Ask New Web Design Clients with PDF Chart by Kardjo</title>
		<link>http://bonfx.com/72-questions-to-ask-new-web-design-clients-with-pdf-chart/comment-page-2/#comment-2269</link>
		<dc:creator>Kardjo</dc:creator>
		<pubDate>Wed, 26 Oct 2011 10:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=1193#comment-2269</guid>
		<description>My best thanks.. and I&#039;ve took 32 questions that send to my client mail address today...

ps: (+) do you need multilingual support? how much language do you need?</description>
		<content:encoded><![CDATA[<p>My best thanks.. and I&#8217;ve took 32 questions that send to my client mail address today&#8230;</p>
<p>ps: (+) do you need multilingual support? how much language do you need?</p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2266</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Mon, 24 Oct 2011 06:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2266</guid>
		<description>@ Type Teacher: Ah, I&#039;ll see what I can do :)</description>
		<content:encoded><![CDATA[<p>@ Type Teacher: Ah, I&#8217;ll see what I can do <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 100 Top Free Font Combinations? by Type Teacher</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2265</link>
		<dc:creator>Type Teacher</dc:creator>
		<pubDate>Sun, 23 Oct 2011 23:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2265</guid>
		<description>In regard to the topic being: the creation of a type pairing book of free fonts&quot; and in regard to the process of creating it slowly.</description>
		<content:encoded><![CDATA[<p>In regard to the topic being: the creation of a type pairing book of free fonts&#8221; and in regard to the process of creating it slowly.</p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2264</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Sun, 23 Oct 2011 18:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2264</guid>
		<description>@ Type Teacher: You mean how it scrolls or loads?</description>
		<content:encoded><![CDATA[<p>@ Type Teacher: You mean how it scrolls or loads?</p>
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		<title>Comment on 100 Top Free Font Combinations? by Type Teacher</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2263</link>
		<dc:creator>Type Teacher</dc:creator>
		<pubDate>Sat, 22 Oct 2011 19:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2263</guid>
		<description>Love love love it. Faster would be good, however.</description>
		<content:encoded><![CDATA[<p>Love love love it. Faster would be good, however.</p>
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		<title>Comment on Why graphic designers should learn to draw by Douglas Bonneville</title>
		<link>http://bonfx.com/why-graphic-designers-should-learn-to-draw/comment-page-1/#comment-2262</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Sat, 22 Oct 2011 17:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2120#comment-2262</guid>
		<description>You can absolutely learn to draw, or rather, make huge improvements from &quot;zero&quot; to a decent competency very quickly. You only need ONE book: &quot;Drawing on the Right Side of the Brain&quot;. Go to the bookstore or order a used copy sight-unseen. You&#039;ll never look back. Let me know if you get the book!</description>
		<content:encoded><![CDATA[<p>You can absolutely learn to draw, or rather, make huge improvements from &#8220;zero&#8221; to a decent competency very quickly. You only need ONE book: &#8220;Drawing on the Right Side of the Brain&#8221;. Go to the bookstore or order a used copy sight-unseen. You&#8217;ll never look back. Let me know if you get the book!</p>
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		<title>Comment on 100 Top Free Font Combinations? by Douglas Bonneville</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2261</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Sat, 22 Oct 2011 17:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2261</guid>
		<description>I&#039;ll take your enthusiasm and port that over to the project. We are working on it, albeit slowly!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll take your enthusiasm and port that over to the project. We are working on it, albeit slowly!</p>
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		<title>Comment on 100 Top Free Font Combinations? by monica</title>
		<link>http://bonfx.com/100-top-free-font-combinations/comment-page-1/#comment-2260</link>
		<dc:creator>monica</dc:creator>
		<pubDate>Sat, 22 Oct 2011 15:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3091#comment-2260</guid>
		<description>YES! Please make a book using free fonts and suggested combinations.
It is far to time consuming to download and try different combinations. I would absolutely love to have a quick &quot;recipe&quot; book to glance at for combinations and where to get the type. This sort of book is long overdue. There are books about popular color combinations that save tons of time. Why not a book about popular and free typeface combinations too?</description>
		<content:encoded><![CDATA[<p>YES! Please make a book using free fonts and suggested combinations.<br />
It is far to time consuming to download and try different combinations. I would absolutely love to have a quick &#8220;recipe&#8221; book to glance at for combinations and where to get the type. This sort of book is long overdue. There are books about popular color combinations that save tons of time. Why not a book about popular and free typeface combinations too?</p>
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		<title>Comment on Why graphic designers should learn to draw by Rita</title>
		<link>http://bonfx.com/why-graphic-designers-should-learn-to-draw/comment-page-1/#comment-2259</link>
		<dc:creator>Rita</dc:creator>
		<pubDate>Sat, 22 Oct 2011 08:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2120#comment-2259</guid>
		<description>Hello, i&#039;m a senior high school student and i&#039;m thinking about signing into the Graphic Design major in college but the problem is i don&#039;t draw, i don&#039;t know how to be honest . That&#039;s my problem and i need your help to know if i can get involved into this major or not :)</description>
		<content:encoded><![CDATA[<p>Hello, i&#8217;m a senior high school student and i&#8217;m thinking about signing into the Graphic Design major in college but the problem is i don&#8217;t draw, i don&#8217;t know how to be honest . That&#8217;s my problem and i need your help to know if i can get involved into this major or not <img src='http://bonfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on New site dedicated to freelance graphic design: input wanted by Donald Skiest</title>
		<link>http://bonfx.com/new-site-dedicated-to-freelance-graphic-design-input-wanted/comment-page-1/#comment-2257</link>
		<dc:creator>Donald Skiest</dc:creator>
		<pubDate>Tue, 18 Oct 2011 20:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=2744#comment-2257</guid>
		<description>I just had to edit a legal agreement form from 2006. I was deleting words like dikette, and long distance phone call fees. I would love to have a site geared towards &quot;The Biz&quot; end of things.</description>
		<content:encoded><![CDATA[<p>I just had to edit a legal agreement form from 2006. I was deleting words like dikette, and long distance phone call fees. I would love to have a site geared towards &#8220;The Biz&#8221; end of things.</p>
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	<item>
		<title>Comment on How to fix the Firefox memory leak on Mac OS and Windows, once and for all, like a boss by Douglas Bonneville</title>
		<link>http://bonfx.com/how-fix-the-firefox-memory-leak-on-mac-os-and-windows-once-and-for-all-like-a-boss/comment-page-1/#comment-2254</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Thu, 13 Oct 2011 07:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=3004#comment-2254</guid>
		<description>Hi Jon: I tried Restartless Restart 8 when I went to Firefox 7, and it&#039;s one step easier. You can put the icon for it right in the toolbar. Give that a whirl and see how it goes. 7, on my Mac, does seem faster and better, but the memory leaks, no matter what Mozilla says, is the same as it ever was, thus, the need for a quick restart that keeps all your tabs remains. Bummer!</description>
		<content:encoded><![CDATA[<p>Hi Jon: I tried Restartless Restart 8 when I went to Firefox 7, and it&#8217;s one step easier. You can put the icon for it right in the toolbar. Give that a whirl and see how it goes. 7, on my Mac, does seem faster and better, but the memory leaks, no matter what Mozilla says, is the same as it ever was, thus, the need for a quick restart that keeps all your tabs remains. Bummer!</p>
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		<title>Comment on 19 top fonts in 19 top combinations by Douglas Bonneville</title>
		<link>http://bonfx.com/19-top-fonts-in-19-top-combinations/comment-page-2/#comment-2253</link>
		<dc:creator>Douglas Bonneville</dc:creator>
		<pubDate>Thu, 13 Oct 2011 01:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=442#comment-2253</guid>
		<description>The exercise was to simply use each typeface in a header position (usually bold) one time, but paired up with one of the other top 19 typefaces to show the possibilities (some good, some not so good) with a strictly limited palette. So I could re-do this experiment with non-bold headers and see what comes up. But instead of doing that, I put the time and effort into the Font Combinations App and then the Big Book of Font Combinations, since those cover much more ground than one article ever could!</description>
		<content:encoded><![CDATA[<p>The exercise was to simply use each typeface in a header position (usually bold) one time, but paired up with one of the other top 19 typefaces to show the possibilities (some good, some not so good) with a strictly limited palette. So I could re-do this experiment with non-bold headers and see what comes up. But instead of doing that, I put the time and effort into the Font Combinations App and then the Big Book of Font Combinations, since those cover much more ground than one article ever could!</p>
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		<title>Comment on 19 top fonts in 19 top combinations by Ragdoll</title>
		<link>http://bonfx.com/19-top-fonts-in-19-top-combinations/comment-page-2/#comment-2250</link>
		<dc:creator>Ragdoll</dc:creator>
		<pubDate>Tue, 11 Oct 2011 17:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://bonfx.com/?p=442#comment-2250</guid>
		<description>I would love to see this pushed further. What about pairing two sans-serif faces together? What about using a non-bold heading? Why did you choose to pair each of these fonts together?</description>
		<content:encoded><![CDATA[<p>I would love to see this pushed further. What about pairing two sans-serif faces together? What about using a non-bold heading? Why did you choose to pair each of these fonts together?</p>
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